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We've been busy. With life, mostly.

The honest version: Fortress Clash is running late. Life happened, then we kept “just fine-tuning” the gameplay, and then we spent a genuinely unreasonable stretch putting all the pieces together. There turned out to be a lot of pieces.

The honest version: Fortress Clash is running late. Life happened, then we kept “just fine-tuning” the gameplay, and then we spent a genuinely unreasonable stretch putting all the pieces together. There turned out to be a lot of pieces.

  1. Life happened first. Day jobs, moves, and a stretch where nobody opened the repo.
  2. Then we quickly rebalanced the reaction phase. Four times. It has ended up close to where it started, but for much better reasons.
  3. Playtested until players stopped opening with archers every single game.
  4. Counted the physical components. Recounted. Ordered more sleeves.
  5. New target is the end of 2026, and more updates from here — this time on a schedule.



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