Fortress Clash

The Fortress Clash reference desk

Find the wording. Check the version.

A readable reference for all 328 cards in the published 2026.10.04-vfx-1 data release, dated October 4, 2026.

Published October 21, 2026 · Programming Securely · Source checked October 21, 2026

Keep three things separate

  1. Printed fields reproduce the published card’s requirements, stats, skills and passives. Empty fields are identified; spelling is preserved from the source.
  2. Digital profiles describe the implementation stored alongside those fields. A profile can omit an interaction or use a simplified effect. The RP cost in a profile is separate from the printed requirement.
  3. Your installed build may use different data. Match its release to this page before drawing a conclusion about play. This reference does not verify a game installation or establish a complete tabletop rulebook.

85 profiles are explicitly marked as inferred in this release. An absent inferred flag does not prove full implementation. Read the limitation note as well as the effect. Use the worksheet to record the wording, the version and one question an actual playtest can answer.

Three comparisons worth making

A plausible effect can still be inferred

Apprentice healer has a friendly healing skill in the printed fields. The digital profile is explicitly marked as inferred. Its presence in the data does not make the profile an authored ruling for every interaction.

A choice can become two fixed effects

Leonas Sigil says “up to two” enemy casters in the printed passive. Its implementation note says the digital effect engages two because the engine cannot express that choice. Check the selectable targets during a test instead of assuming that both texts offer the same decision.

A conditional bonus can become a flat bonus

Echoing Ghast has a printed bonus that scales with non-unit cards in the grave. Its profile note describes a flat HP and defense bonus instead. Changing the grave count is a concrete test; it does not justify assuming the printed scaling has been implemented.

Format settings have their own version

The separate official settings endpoint returned version 1, published September 18, 2026. These values are a dated settings snapshot; the card release ID does not version them.

Deck size
40–40 cards
Maximum copies
3 per card
Faction setting
Single faction; neutral identifier “unassigned”
Type limits
Hero: 1; Siege: 4
Starting hand
5 cards
Fortress HP
1000
Starting AP / AP per turn
1 / 1
Maximum turns
50

These settings alone do not explain turn timing, legal targets or every deck interaction. Consult the rules for the build you are testing. No deck validity or competitive balance is inferred here.

Published release 2026.10.04-vfx-1

Browse the card entries

Open a card to compare its printed fields with its digital profile. Search covers printed wording, name, ID, faction, type and rank. All entries remain readable without JavaScript.

328 cards in this release.

Agita ExSavage Lands · Marksman · heroFD-BB35D12F40

Card ID FD-BB35D12F40 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
90
Defense
0

Skills

  • Deal70 damage to target unit. If it dies Agito can attack once more for free. 2a

Passives

  • Everytime a unit dies place a bone counter on Agito. You can remove any number of counters to add 10 damage to Agitos next attack.

Digital gameplay profile

Not marked as inferred in the release

Deal 70dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Bone counters and the free follow-up attack when the target dies need named counters and a repeated attack, neither of which the engine has.

Agita The Marrow ArrowSavage Lands · Marksman · veteranFD-FD8CA4E787

Card ID FD-FD8CA4E787 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
75
Defense
0

Skills

  • Deal50 damage to target unit. If it dies Agito can attack once more for free. 2a

Passives

  • Everytime a unit dies place a bone counter on Agito. You can remove any number of counters to add 5 damage to Agitos next attack.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Bone counters and the free extra attack when the target dies are a named counter and a repeated action, neither of which the engine can express.

AlexiaBedlamal · Trickster · basicFD-BC168A8DBA

Card ID FD-BC168A8DBA · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
30
Defense
0

Skills

  • Add a "Shadow Guard" card from your deck to your hand. 1ap

Passives

  • All Trickster units you control gain +5def.This unit can not be targeted by your opponent, or attacked as long as you control another Trickster unit. When ever a coin flip lands on heads you may deal 30 dmg to target unit.

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a Shadow Guard and add it to your hand. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The Trickster def aura, the protection from being targeted, and the coin-flip rider all need rules the engine has no word for.

Alexias Elite Shadow GuardBedlamal · Warrior · veteranFD-8EE0DC404B

Card ID FD-8EE0DC404B · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
110
Defense
15

Skills

  • Deal 35dmg+5 more for every "Shadow Guard" unit in your grave.

Passives

  • You can discard this card to add "Alecia Princess of Discord" from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Deal 35dmg to target unit.; Search your deck for an Alecia Princess of Discord and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The +5 damage for every Shadow Guard in your grave cannot be counted so the damage is a flat 35, and discarding this card as the price of the tutor is not a cost the engine can charge.

Alexias Shadow GuardBedlamal · Warrior · basicFD-55F0D824BA

Card ID FD-55F0D824BA · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
60
Defense
10

Skills

  • Deal 25 dmg 1ap

Passives

  • If Alexia would be destroyed you my discard this card from your hand instead

Digital gameplay profile

Not marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Discarding this card from your hand to save Alexia from destruction replaces an effect, which the engine cannot express.

Alpha Brier WolfForresst · Beast · veteranFD-DCB8456E51

Card ID FD-DCB8456E51 · Revision 4 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
100
Defense
5

Skills

  • When ever a BrierWolf unit takes dmg you may summon a basic BrierWolf unit from your hand or deck. 1ap
  • Deal 55dmg

Passives

  • All oher BrierWolf units gain 5def. Any unit that attacks this unit take 15dmg

Digital gameplay profile

Not marked as inferred in the release

Give every friendly unit 5 def permanently. When this unit takes damage: deal 15dmg to target unit.; Choose one: move a Brier Wolf from your hand to your field; or move a Brier Wolf from your deck to your field. 1ap; Deal 55dmg to target unit.

Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The def aura buffs every ally because a passive cannot be narrowed to Brier Wolves, and the summon cannot be gated on a Brier Wolf taking damage.

Apprentice ArchitechKingdom of Light · Architect · basicFD-94E95EDC35

Card ID FD-94E95EDC35 · Revision 8 · Link to this card

Printed card fields

Requirement
10rp
AP
10
HP
10
Defense
10

Skills

  • Give target friendly unit 5 def permanently. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 5 def permanently. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
10
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Apprentice ArchitechKingdom of Light · Architect · heroFD-E51F54019D

Card ID FD-E51F54019D · Revision 6 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
75
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Apprentice healerKingdom of Light · Cleric · veteranFD-022473C67A

Card ID FD-022473C67A · Revision 7 · Link to this card

Printed card fields

Requirement
5rp
AP
5
HP
3
Defense
1

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Apprentice healerKingdom of Light · Cleric · veteranFD-51FE73A400

Card ID FD-51FE73A400 · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Armor Of The Great OakForresst · Equip · unknownFD-C164AF2D25

Card ID FD-C164AF2D25 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • The equiped unit gains 5 defense for every spirit in play

Digital gameplay profile

Not marked as inferred in the release

Give target friendly unit 5 def permanently.

Schema
5
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Def scaling with every spirit in play is a value the engine cannot read from the board, so a flat 5 def is written, and equipment attachment has no word in the engine. Its rp cost is the median for a equip card rather than one the card states.

Armor SwapperSavage Lands · BlackSmith · basicFD-DC87DC578D

Card ID FD-DC87DC578D · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
5

Skills

  • switch equip from one unit you control to another unit. 1ap

Passives

  • sac this unit to place an equip from the grave to target unit

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Equipment does not exist, so neither the sacrifice that moves an equip out of the grave nor the skill that switches an equip between two units can be written at all.

Armored Attack HoundSavage Lands · Beast · basicFD-A646E3A500

Card ID FD-A646E3A500 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
20

Skills

  • Deal 20 damage.1ap

Passives

  • This unit gains 5 def for every black smith you control

Digital gameplay profile

Not marked as inferred in the release

If you control 1 or more Blacksmith: give this unit 5 def permanently.; Deal 20dmg to target unit. 1ap

Schema
5
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The def bonus is a flat 5 while you control a Blacksmith, because a value cannot scale per blacksmith.

Astral EmbraceForresst · Action · unknownFD-2327272FC5

Card ID FD-2327272FC5 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Target spirit deals damage deals damage equal to its hp to target unit(Ignorings defense or shields)

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Damage equal to the spirit's hp is written as a flat 50, a basic spirit's hp, because the engine cannot read a stat, and ignoring defense and shields is out of reach. Its rp cost is the median for a action card rather than one the card states.

Aubadal Captain of the guardKingdom of Light · Mage/Warrior · basicFD-BD257C1D1E

Card ID FD-BD257C1D1E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Aubadale Patrolling GuardKingdom of Light · Warrior · basicFD-2A703693BD

Card ID FD-2A703693BD · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 20dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Aubadale Tower GuardKingdom of Light · Archer · basicFD-C5C4CED080

Card ID FD-C5C4CED080 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 27dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 27dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Avenging a ComradeKingdom of Light · Reaction · unknownFD-F16812702E

Card ID FD-F16812702E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
360
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Awe Inspiring SacrificeSavage Lands · Action · unknownFD-DC4624197B

Card ID FD-DC4624197B · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Sac a veteran or higher unit to place 4 recruits on the field

Digital gameplay profile

Not marked as inferred in the release

Sacrifice a Veteran card. Move 4 Recruit cards from your deck to your field.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The recruits are taken from your deck because the engine cannot place tokens, and "veteran or higher" is narrowed to Veteran. Its rp cost is the median for a action card rather than one the card states.

Baitand SwitchForresst · Reaction · unknownFD-B86BE854B6

Card ID FD-B86BE854B6 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Return targeted unit to your hand to summon a unit of less or equal value from our hand.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is targeted.; Return target friendly unit to hand. Move a card from your hand to your field.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The unit summoned cannot be limited to one of equal or lower value, because the engine cannot compare two cards by cost. Its rp cost is the median for a reaction card rather than one the card states.

BaldoBedlamal · Mage · veteranFD-DEBBB77308

Card ID FD-DEBBB77308 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
50
Defense
0

Skills

  • Revive target unit until the end of the turn. 2ap
  • Deal40dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Revive a card from your grave. 2ap; Deal 40dmg to target unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The revived unit is meant to leave again at the end of the turn, which the engine cannot time.

Baldo ExBedlamal · Mage · heroFD-26F8BBD21C

Card ID FD-26F8BBD21C · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
65
Defense
0

Skills

  • Revive Target Unit. 3ap
  • Deal 65dmg. 2ap

Passives

  • When this unit is sent to the grave revive the 3rd unit from the top of your grave and draw 1 card* its base ap.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: revive a card from your grave, draw 1 card.; Revive a card from your grave. 3ap; Deal 65dmg to target unit. 2ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The revive takes the top of your grave rather than the third unit down, and the death draw is a flat 1 card instead of 1 per point of the revived unit's base ap.

Banisher MageBedlamal · Mage · basicFD-AA9836BFB5

Card ID FD-AA9836BFB5 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
20
Defense
0

Skills

  • Deal 15dmg 1ap

Passives

  • Any unit that attacks this unit is returned to its owners deck. When this unit is sent to the grave you may banish it to gain 1rp.

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: move a card from their field to their deck. When this unit dies: banish a Banisher Mage from your grave, gain 1 rp.; Deal 15dmg to target unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The engine cannot name the unit that attacked, so the return sends a chosen enemy unit to its owner's deck instead of the attacker.

Barrier MageKingdom of Light · Mage · basicFD-E6F9EC374E

Card ID FD-E6F9EC374E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
5

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Barrier MageKingdom of Light · Mage · basicFD-F16E51BE19

Card ID FD-F16E51BE19 · Revision 8 · Link to this card

Printed card fields

Requirement
10rp
AP
10
HP
10
Defense
10

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
10
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Battle Hardened BlacksmithBedlamal · BlackSmith · veteranFD-620842CFB1

Card ID FD-620842CFB1 · Revision 4 · Link to this card

Printed card fields

Requirement
Worker*1
AP
2
HP
95
Defense
10

Skills

  • Banish an equip from your field or grave to deal 10 dmg to target unit for each equip on your field/in your grave. 2ap

Passives

  • This unit gains 5 def for every equip you control

Digital gameplay profile

Not marked as inferred in the release

Give this unit 5 def permanently.; Choose one: banish an Equip from your field; or banish an Equip from your grave. Deal 10dmg to target unit. 2ap

Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The def gained and the damage dealt both count the equips you control, so each is fixed at one equip's worth.

battle ready war fortKingdom of Light · Fortress · basicFD-51AF5399AD

Card ID FD-51AF5399AD · Revision 7 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Bear ClubForresst · Fortress · basicFD-8BA271E434

Card ID FD-8BA271E434 · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
500
Defense
0

Skills

None supplied in this release.

Passives

  • Instead of drawing you can pay 4rp to search your deck for any beast card, and add it to your hand

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a Beast and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Giving up your draw and paying 4rp is a cost the engine cannot charge, so the search is written without it.

Bear CubForresst · Beast · basicFD-ABBBA24E14

Card ID FD-ABBBA24E14 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Reveal the top card of your deck. If it is a beast add it to your hand. If not discard it. If it was a Bear draw once more.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Reveal the top card of your deck. If it is a Bear: draw 1 card. If it is a Beast: add it to your hand. Otherwise: discard it. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Bear TrapForresst · Reaction · unknownFD-35D55FCE15

Card ID FD-35D55FCE15 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When an enemy unit takes an action, you may send a bear unit from your hand field or deck to the grave to destroy that unit.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit takes an action.; Discard a Bear. Destroy target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Sending the Bear from the field or the deck instead is a choice, so only the hand is written, and the unit destroyed is targeted rather than being the one that acted. Its rp cost is the median for a reaction card rather than one the card states.

Bearack MageForresst · Beast/Mage · veteranFD-46C7ACD6A7

Card ID FD-46C7ACD6A7 · Revision 9 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
1
Defense
2

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Bearack SmithForresst · Beast · basicFD-66ECD6AB1F

Card ID FD-66ECD6AB1F · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
65
Defense
0

Skills

  • You may send an equip from your hand or field to the grave to make this unit invulnerable for the turn.1ap

Passives

  • You may banish this card from your hand, field or grave to add an equip from your deck, or grave to hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Equip tutoring and invulnerability skill approximated as card draw.

Bearade MasterForresst · Beast/Warrior · basicFD-9DAAD6958D

Card ID FD-9DAAD6958D · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

BearawlerForresst · Beast · veteranFD-E43F5E389E

Card ID FD-E43F5E389E · Revision 4 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
100
Defense
5

Skills

  • Deal35+this units def damage to target. 2ap

Passives

  • Everytime this unit takes dmg it gains 5def

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: give this unit 5 def permanently.; Deal 40dmg to target unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The skill deals a flat 40, being 35 plus its printed 5 def, rather than growing with the def it has stacked up.

BearcherForresst · Beast · veteranFD-8314974A27

Card ID FD-8314974A27 · Revision 3 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
85
Defense
5

Skills

  • Deal45dmg. 2ap

Passives

  • When ever another beast unit attacks or is attacked deal 25 piercing dmg to the unit its battling.

Digital gameplay profile

Not marked as inferred in the release

Attack: 45 damage. Skill (1 AP): Deal 25 piercing damage to target enemy.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Battle-assist passive converted to an active piercing strike.

BeardForresst · Beast · basicFD-53F4438384

Card ID FD-53F4438384 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

BearicForresst · Beast · veteranFD-C11B4D7D7D

Card ID FD-C11B4D7D7D · Revision 3 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
80
Defense
0

Skills

  • Heal up to two units for 25 hp. If either of those units are beats heal them for an additional 25.

Passives

  • If another bear unit dies you may sac this unit to revive that unit, and heal it for hp=to this units current hp than you may place this unit under it as a material.

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Heal all your units for 25.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Two-target heal with beast bonus flattened to a group heal; sacrifice-revive passive dropped.

BearitForresst · Beast · basicFD-F2DE938C15

Card ID FD-F2DE938C15 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
1
Defense
0

Skills

None supplied in this release.

Passives

  • You may discard this card at any point to make a bear unit you control invulnerable for a turn. At the start of your turn you may attach this card from your grave to any bear unit on the field as a material. that unit also gains 5def.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): give target friendly unit 5 def.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Invulnerability and attaching itself from the grave as a material dropped; the def bonus became a skill.

BearserkerForresst · Beast · veteranFD-8408FCE3E8

Card ID FD-8408FCE3E8 · Revision 4 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
120
Defense
-15

Skills

  • Deal75dmg, and take 5 dmg. 2ap

Passives

  • When this unit dies deal 100 dmg to target unit.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: deal 100dmg to target unit.; Deal 75dmg to target unit. Deal 5dmg to this unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Beast Rider NoogadForresst · Warrior · veteranFD-905574B728

Card ID FD-905574B728 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
5

Skills

  • Deal 45dmg+1/5th of the beast maxHP to target. 2ap

Passives

  • When this unit is summoned you may stack a beast from your hand or field under it. This unit gains hp, and def equal to that of the selected beast. At any point when this card is targetted you may send the beast to the grave to negate the target.

Digital gameplay profile

Not marked as inferred in the release

Deal 45dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Stacking a beast under this unit, gaining its hp and def, negating a target by sending it to the grave, and the damage bonus of a fifth of its maxHP all need attachment, which the engine has no word for, so the damage is a flat 45.

Bedlamal CastleBedlamal · Fortress · basicFD-9DE13429C8

Card ID FD-9DE13429C8 · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
400
Defense
0

Skills

None supplied in this release.

Passives

  • trickster units have +10def. Once per turn you can sac a unit to redo a coin toss.

Digital gameplay profile

Not marked as inferred in the release

Give every friendly unit 10 def permanently.

Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

A target cannot be narrowed to Trickster units, so the def aura is written as applying to every friendly unit, and sacrificing a unit once per turn to re-flip a coin is out of reach.

Black BladeForresst · Equip · unknownFD-36BFE54DD3

Card ID FD-36BFE54DD3 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever the equiped unit attacks it ignores defense, and inflicts poison to the target.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Ignoring defense and inflicting poison both need rules the engine has no word for, and equipment attachment cannot be expressed, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.

Black Eyed BewitcherForresst · Mage · veteranFD-953B562FDA

Card ID FD-953B562FDA · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
75
Defense
0

Skills

  • Reduce targets hp by40. 2ap
  • Fully engage this unit, and sac another unit to summon a unit from your grave

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Reduce target enemy's HP by 40 (ignores Def).

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Grave-summon skill dropped.

Black ForrestForresst · Territory · unknownFD-A2B9A30C3D

Card ID FD-A2B9A30C3D · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever a black forrest unit is added to your hand outside of your draw for turn you may return a unit your opponent controls to their hand. You may sac two units to add a black forrest card from your deck to your hand

Digital gameplay profile

Not marked as inferred in the release

Sacrifice 2 cards. Search your deck for a Black Forrest and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The bounce when a Black Forrest unit reaches your hand needs a draw moment only a Reaction may use, so only the sacrifice search is written. Its rp cost is the median for a territory card rather than one the card states.

Black Forrest AmbushForresst · Reaction · unknownFD-8F69F5233E

Card ID FD-8F69F5233E · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Activate when your opponent destroys a card. Summon 2 Vet or lower blackforrest units from your hand, and deal 60 dmg to target.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is destroyed.; Move 2 cards from your hand to your field. Deal 60dmg to target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The two units summoned cannot be narrowed to Black Forrest cards of veteran rank or lower, because a filter matches one exact value and Black Forrest is part of a card's name rather than a type. Its rp cost is the median for a reaction card rather than one the card states.

Black Forrest BanditForresst · Warrior · basicFD-B414CEAAF4

Card ID FD-B414CEAAF4 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
80
Defense
0

Skills

  • Deal30dmg. 1ap

Passives

  • If this card is send to the grave you may reduce your opponents rp by up to 2, and gain that much.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: gain 2 rp.; Deal 30dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The opponent losing the rp cannot be expressed, so the up-to-2 steal is written as gaining 2 rp on death.

Black Forrest BowmanForresst · Marksman · basicFD-F8A42AD183

Card ID FD-F8A42AD183 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
55
Defense
0

Skills

  • Deal30dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 30dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Black Forrest FortForresst · Fortress · basicFD-BCA6110571

Card ID FD-BCA6110571 · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
300
Defense
0

Skills

None supplied in this release.

Passives

  • When ever you summon a non token black forrest unit you may banish the top card of your deck to summon a BlackForrestFighter token.(40hp engage to deal 15 dmg)

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The whole card is a token summon paid for by banishing your top card, and the engine can neither make tokens nor fire on a unit you summon, so nothing is written.

Black Forrest HuntsmanForresst · Warrior · basicFD-DEC6BD7670

Card ID FD-DEC6BD7670 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

None supplied in this release.

Passives

  • When a unit becomes fully engaged you may summon this unit from your hand and destroy that unit.If this unit is targeted by your opponent, and survives you may return this unit to your hand.

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: return this unit to hand.

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

There is no trigger for a unit becoming fully engaged, so the ambush summon and execute are left out, and the bounce fires on any damage rather than on surviving being targeted.

Black Forrest MonkForresst · Warrior · basicFD-0D187008CE

Card ID FD-0D187008CE · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
80
Defense
5

Skills

  • When an ally unit is targeted you may engage this unit to make itself the new target. 1ap
  • You may remove all counters on this unit at any to unengage it, and deal 10dmg for every counter removed.

Passives

  • When this unit unengages place a meditation counter on it.This unit gains 5 def per counter.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): This unit gains 5 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Meditation counters, redirect, and counter-burst approximated as a repeatable self Def buff.

Black Forrest ScoutForresst · Marksman · basicFD-21248E0C6A

Card ID FD-21248E0C6A · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • deal 25 dmg. 1ap

Passives

  • When summoned search your deck for a BlackForrest card and add it to your hand

Digital gameplay profile

Not marked as inferred in the release

Attack: 25 damage. Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

On-summon Black Forrest tutor made an active draw skill.

Black Smiths ApprenticeBedlamal · BlackSmith · basicFD-9D31D8BC4A

Card ID FD-9D31D8BC4A · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
45
Defense
0

Skills

  • Reduce this units hp by 15 to return an equip from your grave to your hand.

Passives

  • When this unit is sent to the grave you may add a Vet or lower Blacksmith unit from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Equip retrieval and blacksmith tutor approximated as card draw.

Blood boilSavage Lands · Territory · unknownFD-43376DB3B2

Card ID FD-43376DB3B2 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Once per turn whena "Blood/Sanguine" unit destroys an enemy unit, you may fully unengage that unit you control.

Digital gameplay profile

Not marked as inferred in the release

Disengage target friendly unit.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

A territory has no body, so it cannot notice a kill: this is written as something you do rather than something that happens, and the once-a-turn limit and the Blood or Sanguine restriction are both out of reach. Its rp cost is the median for a territory card rather than one the card states.

Blood MageSavage Lands · Mage · basicFD-A3A5838E2D

Card ID FD-A3A5838E2D · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Reduce targets hp by 20, and place one "Bloody Counter" on this unit 1rp

Passives

  • When ever this unit takes damage place a "Bloody Counter" on it. When this unit dies it deals 10 damage to target unit for each bloody counter it had. If target unit dies from this you may add one "Sanguine Sorceress from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 20 (ignores Def). On death: deal 20 damage to a random enemy unit.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Bloody-counter scaling and Sorceress tutor dropped; death burst fixed at 20.

Blood OfferingSavage Lands · Action · unknownFD-D018DADCFF

Card ID FD-D018DADCFF · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Add a "Blood/Sanguin" unit from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a card and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

A filter cannot name the Blood/Sanguin archetype, so the search takes any card from your deck.

Blood Rite AcolyteSavage Lands · Warrior · basicFD-3DA7DD0EB5

Card ID FD-3DA7DD0EB5 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Deal 20 damage to target. If it dies place a counter this unit. 1ap

Passives

  • When ever this unit takes damage place a "Bloody Counter" on it. This Unit deals 10 extra damage for each counter on it.(Max 4 Counters)If this unit has 4 counters on it, you my sacrifice it to summon Sanguin Sword Master from your hand, or deck.

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Bloody counters have no expression, so the extra 10 damage per counter, the counter placed on a kill, and the sacrifice into Sanguin Sword Master are all left out.

Blood Rite ClericSavage Lands · Cleric · basicFD-5AA73F1860

Card ID FD-5AA73F1860 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
100
Defense
0

Skills

  • Reduce hp by 20 to heal target ally unit by 10+10per Bloody counter hp. 1ap

Passives

  • When ever this unit takes damage place a "Bloody Counter" on it. This unit gains 5def per counter on it.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal target ally for 20.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Self-HP payment and bloody-counter scaling removed; heal fixed at 20.

BlossomForresst · Cleric/Warrior · veteranFD-0DB0AAD0BA

Card ID FD-0DB0AAD0BA · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
80
Defense
15

Skills

  • Place two flower counters on this unit, and heal any two units for 10xFlower counters on this unit. 2ap
  • When this unit takes damage you can remove 1 flower counter from it to deal 10x remaining flower counters damage to the attacking unit. 1ap

Passives

  • Blossom enters the field with 3 flower counters, and gains 5 def for every flower counter on him. When ever this unit takes damage remove a flower counter.When ever this unit runs out of flower counters you can fully engage it to equip one equip card from your deck or grave to this unit.

Digital gameplay profile

Not marked as inferred in the release

Give this unit 15 def permanently.; Heal target friendly unit for 50. Heal target friendly unit for 50. 2ap; Deal 20dmg to target unit. 1ap

Schema
5
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Flower counters have no engine word, so the def bonus, the healing and the damage are fixed at what three counters would give, and equipping a card from the deck or grave is left out.

Blue NymphForresst · Spirit · basicFD-4EAC00D5E8

Card ID FD-4EAC00D5E8 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

None supplied in this release.

Passives

  • During the end of each players turn they either discard a card or banish the top card of their deck. If this unit is targeted you may flip a coin. if heads this unit is unaffected bywhat ever targeted it.

Digital gameplay profile

Not marked as inferred in the release

At the end of each turn: banish the top 1 card of your deck, banish the top 1 card of their deck.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The choice between discarding and banishing is a player choice, so both players always banish, and the coin flip that leaves this unit unaffected by what targeted it needs a rule that prevents an effect.

Bone CollectorSavage Lands · Architect · veteranFD-DBEBC2878E

Card ID FD-DBEBC2878E · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
70
Defense
10

Skills

  • Remove 10 Bone counters from anywhere on the field to summon a Bone Golem(100hp/Deals 50 Dmg) 1ap

Passives

  • Everytime a unit dies place a bone counter on Bone Collector

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Bone counters are named counters and a Bone Golem is a token that is not in your deck, so neither the passive that stores counters nor the skill that spends ten of them can be written.

Bone DollSavage Lands · Action · unknownFD-C3D49BD625

Card ID FD-C3D49BD625 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • This card can be counted as 2rp or attached to a unit in play to give them an additional ap.

Digital gameplay profile

Not marked as inferred in the release

Gain 2 rp.; Give target friendly unit 1 ap permanently.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Spending this card as 2rp is written as gaining 2rp and the attachment as a permanent +1 ap, because the engine can neither use a card as resource nor attach one to a unit. Its rp cost is the median for a action card rather than one the card states.

Bone ReaderSavage Lands · Trickster · basicFD-771EC0F39A

Card ID FD-771EC0F39A · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

  • Remove 2 bone counters from anywhere on the field to look at one card from your opponents hand, and then flip a coin. If called right discard it. If called wrong Remove 4 more bone counters from your field or destroy this unit.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Look at a card in their hand. Flip a coin. Heads: discard it. Tails: destroy this unit.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The two bone counters it costs cannot be charged, calling the flip is written as a plain coin flip, and losing the call always destroys this unit because paying four more counters instead cannot be written.

Bone Shield BrigandSavage Lands · Warrior · veteranFD-E32FE950CA

Card ID FD-E32FE950CA · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
5

Skills

  • Remove any number of bone counters from this unit to negate 10x the number of removed counters damage aimed at any unit. 1ap
  • Deal 25damage plus an additional 5 damage for every bone counter on this unit to target unit. 2ap

Passives

  • Place 5 bone counters on this unit on summon. Gains an additional counter if a unit dies.

Digital gameplay profile

Not marked as inferred in the release

Attack: 25 damage. Skill (1 AP): Target ally gains 10 Def for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Bone-counter damage negation converted to a temporary Def buff; counter-scaled attack flattened.

Bone Tower BuilderSavage Lands · Architect · basicFD-5CF7285395

Card ID FD-5CF7285395 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Remove any number of bone counters from your field to heal a structure for 5x counters removed

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal your fortress for 15.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Bone-counter-scaled structure heal fixed at 15.

Bone YardSavage Lands · Territory · unknownFD-6C7040DDC3

Card ID FD-6C7040DDC3 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever a unit dies, place a bone counter on this card. When a unit with bone counters dies, transfer their counters to this card. Once per turn you can transfer any number of bone counters from this card to another unit you control.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The whole card is bone counters -- placing one when a unit dies, inheriting them from a dying unit, and moving them between units -- and the engine has no word for a counter. Its rp cost is the median for a territory card rather than one the card states.

Bootsof Swift ShadowBedlamal · Equip · unknownFD-C2D68745DF

Card ID FD-C2D68745DF · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever the equiped unit is targeted it can pay1ap to be unaffected

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching to a unit and paying 1ap to be unaffected by being targeted both need rules the engine has no word for, so only the cost is written.

Bri Keeper of PeaceKingdom of Light · Cleric · veteranFD-45D572D021

Card ID FD-45D572D021 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
75
Defense
15

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Bri Keeper of PeaceKingdom of Light · Cleric · veteranFD-62E34DF985

Card ID FD-62E34DF985 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
75
Defense
15

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Bri Seeker of PeaceKingdom of Light · Cleric · basicFD-6D63AE957A

Card ID FD-6D63AE957A · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
5

Skills

  • Heal target friendly unit for 30. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 30. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Brier WolfForresst · Beast · basicFD-F5B108C182

Card ID FD-F5B108C182 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
65
Defense
0

Skills

  • Deal25 dmg. 1ap

Passives

  • Any unit that attacks this unit takes 10 piercing dmg

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: deal 10dmg to target unit.; Deal 25dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The engine cannot name the unit that attacked or make damage piercing, so the 10 damage goes to a chosen enemy and is reduced by its def.

Brothers in armsSavage Lands · Reaction · unknownFD-1C9AF2CF8C

Card ID FD-1C9AF2CF8C · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
200
Defense
0

Skills

None supplied in this release.

Passives

  • If a unit you control would be destroyed, you can half another of your units hp to negate the lethal damage.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is destroyed.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Halving another unit's hp to negate lethal damage both reads the board and replaces an effect, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.

Brothers in ArmsKingdom of Light · Reaction · unknownFD-244A057E71

Card ID FD-244A057E71 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
200
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

BunnyBedlamal · Warrior · veteranFD-6A7FBB4A96

Card ID FD-6A7FBB4A96 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
120
Defense
15

Skills

  • Deal 60 dmg. 2ap
  • Redirect any attack or effect targeting Iggy to this unit instead. 1ap

Passives

  • If Iggys Top hat is on the field you may summon this card ontop of that card as if it were a unit instead of paying this cards summoning cost

Digital gameplay profile

Not marked as inferred in the release

Deal 60dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Summoning this card onto Iggy's Top Hat in place of its cost, and redirecting attacks and effects aimed at Iggy, are both outside the vocabulary.

Callof The WildForresst · Action · unknownFD-378EAAB296

Card ID FD-378EAAB296 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Target a beast on the field, and add a copy of that beast from your deck to your hand

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a Beast and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The card fetched is any Beast rather than a copy of the one targeted, because a filter cannot name a card chosen on the field. Its rp cost is the median for a action card rather than one the card states.

Canon The Swift FootSavage Lands · Marksman · basicFD-8BB9B92143

Card ID FD-8BB9B92143 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
0

Skills

  • This unit can pay 1ap to avoid any targetting source.
  • Deal 20 damage. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Paying 1 ap to avoid being targeted prevents an effect, which the engine cannot express, so only the 20 damage skill is written.

Canon The Swift FootSavage Lands · Marksman · veteranFD-E22C854ADF

Card ID FD-E22C854ADF · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
75
Defense
0

Skills

  • This unit can pay 1ap to avoid any targetting source, and if the source is a unit deal 10 damage to it.
  • Deal 40 damage 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 10dmg to target unit. 1ap; Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Avoiding a targetting source cannot be written, so the first skill keeps only the 10 damage back to a chosen enemy.

CassiBedlamal · Trickster · basicFD-41C9EC3D5D

Card ID FD-41C9EC3D5D · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
45
Defense
0

Skills

  • Poison Target unit. 1ap
  • Sac this unit to deal 40 dmg to target unit and inflic poison to it. Then gain 1rp for every poisoned unit on the field.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 10 (ignores Def).

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Poison approximated as direct HP loss; sacrifice skill dropped.

Cat BearglarForresst · Beast/Trickster · basicFD-71E9235DE0

Card ID FD-71E9235DE0 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Catastrophy CanonBedlamal · Siege · basicFD-42FD15430E

Card ID FD-42FD15430E · Revision 4 · Link to this card

Printed card fields

Requirement
5Rp-
AP
0
HP
120
Defense
29

Skills

  • Deal 60 dmg to enemy fortress than flip a coin until you land on tails dealing 50 dmg each time you landed on heads before that. After landing on tails destroy the unit on the field with the lowest hp.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 60dmg to the enemy fortress. Flip a coin. Heads: deal 50dmg to the enemy fortress. Destroy a random enemy unit.

Schema
2
Ruleset
mvp
Profile RP cost
5
Gameplay version
Not supplied

Implementation note from the release

Flipping until tails is a loop, so only one extra 50dmg flip is written, and the unit destroyed should be the lowest-hp unit on the field rather than a random enemy.

CetrieBedlamal · Warrior · veteranFD-093BD82073

Card ID FD-093BD82073 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
65
Defense
10

Skills

  • Deal 30 dmg.1ap
  • Upon taking dmg from an attack deal same dmg back to attacker. 2ap

Passives

  • This unit takes half dmg

Digital gameplay profile

Not marked as inferred in the release

Deal 30dmg to target unit. 1ap; Deal 30dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Halving incoming damage cannot be expressed, and the counter-attack deals a flat 30 rather than the damage just taken.

CetrieBedlamal · Warrior · basicFD-793295E739

Card ID FD-793295E739 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
30
Defense
5

Skills

  • Deal 20dmg. 1ap

Passives

  • This unit takes half dmg

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Taking half damage cannot be written, because the engine has no way to reduce or prevent incoming damage.

Chain blessingKingdom of Light · Action · unknownFD-3E4D5DB3BF

Card ID FD-3E4D5DB3BF · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Chapple of the sunKingdom of Light · Territory · unknownFD-BA11FF720E

Card ID FD-BA11FF720E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Circleof LifeForresst · Reaction · unknownFD-4A06E709E0

Card ID FD-4A06E709E0 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When one of your units die activate this card to draw 1 card. You may banish this card from the grave when a unit you control dies to draw 1 card

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is destroyed.; Draw 1 card.; Banish a Circleof Life from your grave. Draw 1 card.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The second use, banishing this card from your grave when a unit you control dies, is written as an ordinary skill because a card can name only one reaction moment. Its rp cost is the median for a reaction card rather than one the card states.

CleraBedlamal · Cleric · veteranFD-38B7A2F307

Card ID FD-38B7A2F307 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
55
Defense
5

Skills

  • Deal 30dmg. 2ap

Passives

  • Any unit that attacks or is attacked by this unit becomes fully engaged.

Digital gameplay profile

Not marked as inferred in the release

When this unit attacks: engage target unit. When this unit takes damage: engage target unit.; Deal 30dmg to target unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The engagement on being attacked fires on any damage taken, because the engine cannot name the attacker.

CleraBedlamal · Cleric · basicFD-E26E0679E9

Card ID FD-E26E0679E9 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
40
Defense
5

Skills

  • Deal 20 dmg. 1ap

Passives

  • Any unit that attacks this unit becomes fully engaged.

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: engage target unit.; Deal 20dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The engine cannot name the unit that attacked, so a chosen enemy is engaged whenever Clera takes damage.

Cling to LifeBedlamal · Reaction · unknownFD-5BD46B3968

Card ID FD-5BD46B3968 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Revive target unit that was sent to the grave this turn and atach this card to it. It gains 20 def. At the end of each of your turns flip a coin. Heads this unit gains 10 def. tails= destroy this unit.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is destroyed. At the end of each turn: flip a coin. Heads: give target friendly unit 10 def permanently. Tails: destroy target friendly unit.; Revive a card from your grave. Give target friendly unit 20 def permanently.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching this card to the revived unit is out of reach, the grave search cannot be limited to units that died this turn, and the coin flip runs at the end of every turn rather than only yours.

Coldon Sorcerorof The SwampForresst · Mage · veteranFD-8090CED2C0

Card ID FD-8090CED2C0 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
75
Defense
0

Skills

  • Flip a coin. if heads engage target unit until the end of your next turn, and deal 50 dmg to it. Tails this unit takes 20 dmg. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: engage target unit for 1 turn, deal 50dmg to target unit. Tails: deal 20dmg to this unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Coldon Sorcerorof The SwampForresst · Mage · basicFD-AAF2A72721

Card ID FD-AAF2A72721 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Flip a coin. if heads target engaged unit cannot unengage until the end of your next turn and deal 30 dmg to it. Tails take 10dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: engage target unit for 1 turn, deal 30dmg to target unit. Tails: deal 10dmg to this unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The lock is modelled as keeping the unit engaged for a turn; the engine has no separate "cannot unengage".

Combustion BunnyForresst · Beast · basicFD-8DAA50B058

Card ID FD-8DAA50B058 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
30
Defense
0

Skills

None supplied in this release.

Passives

  • Sac this unit to dea; 30 dmg to target unit.When this unit is sent to the grave summon 2 Combustion tokens, and add one Combustion Bunnu from your deck to your hand.(Combustion tokens deal 15 dmh each if destroyed)

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: search your deck for a Combustion Bunny and add it to your hand.; Destroy this unit. Deal 30dmg to target unit.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The two Combustion tokens summoned on death are tokens, which the engine cannot create.

Counter attackSavage Lands · Reaction · unknownFD-6896093E77

Card ID FD-6896093E77 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 70dmg to target unit. 2ap

Passives

  • when an enemy unit deal damage, deal half that damage back to said unit.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit deals damage.; Deal 70dmg to target unit. 2ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Half the damage dealt is a value read from the board, so the reflected damage is left out and only the 70dmg skill is written. Its rp cost is the median for a reaction card rather than one the card states.

Counter CastSavage Lands · Reaction · unknownFD-4D75A59716

Card ID FD-4D75A59716 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • negate target action/reaction, and deal 30 damage to the casting source if any

Digital gameplay profile

Not marked as inferred in the release

Play when a unit activates an action or reaction.; Deal 30dmg to target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating the action or reaction is out of reach, so only the 30 damage is written, and it is dealt to a target enemy unit rather than to the casting source. Its rp cost is the median for a reaction card rather than one the card states.

Cowardly Cut ThroatSavage Lands · Trickster · basicFD-DD8C9BD3CD

Card ID FD-DD8C9BD3CD · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
1
Defense
0

Skills

  • Deal 40 damage to target unit, or if it is fully engaged,destroy it. 1ap

Passives

  • If This target would take any damage flip a coin instead. Heads it lives, Tails it dies.

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: flip a coin. Tails: destroy this unit.; Deal 40dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The coin flip follows the damage instead of replacing it, and destroying a fully engaged target has no way to test engagement.

Crippling BlowSavage Lands · Action · unknownFD-30AFB11811

Card ID FD-30AFB11811 · Revision 3 · Link to this card

Printed card fields

Requirement
2ap/rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Deal40 damage to target unit, and fully engage it.

Digital gameplay profile

Not marked as inferred in the release

Deal 40dmg to target unit. Engage target unit.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Paying 2ap instead of 2rp cannot be expressed, so the cost is written as 2rp.

Crooked Card SharkBedlamal · Trickster · veteranFD-046780A40E

Card ID FD-046780A40E · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
70
Defense
0

Skills

  • Reduce this units hp by 20 and look at two cards in your opponents hand. 1ap
  • Banish this card to shuffle 1 card from your opponents hand into their deck then flip a coin. If called correctly add a Crooked Card Shark from your deck to your hand.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Reduce this unit's hp by 20. Look at 2 cards in their hand at random. 1ap; Banish a Crooked Card Shark from your field. Shuffle a card from their hand into their deck at random. Flip a coin. Heads: search your deck for a Crooked Card Shark and add it to your hand. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Looking at two cards is modelled as revealing two at random, because the engine cannot show cards to one player only.

Crooked Card SharkBedlamal · Trickster · basicFD-105F159859

Card ID FD-105F159859 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
50
Defense
0

Skills

  • Reduce this units hp by 20 and look at target card in opponents hand.1ap
  • Target one card in your opponents hand. Shuffle that card and this one into their owners deck.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Hand-peeking and shuffle effects approximated as card draw.

Cruel TemptationBedlamal · Action · unknownFD-3F92A5A0C1

Card ID FD-3F92A5A0C1 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Gain control of target unit. Your opponent may flip a coin in response to this cards activation. Heads negate this card, and your opponent draws 1 card. Tails= gain control of a second uit until the endphase and your draw 1 card.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Tails: draw 1 card.

Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Taking control of a unit, negating this card on heads, and the opponent's own draw are all out of reach, so only the tails draw is written.

Damage Conversion FiledKingdom of Light · Reaction · unknownFD-CCB2FCA3EA

Card ID FD-CCB2FCA3EA · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dark ArchitectBedlamal · Architect · basicFD-8E44DB238A

Card ID FD-8E44DB238A · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
65
Defense
0

Skills

  • Sac a unit to heal fortress for 50hp. 1ap

Passives

  • When this unit is sent to the grave you may add a field spell from your deck to yoru hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal your fortress for 30.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Sacrifice cost dropped, heal toned from 50 to 30; field-spell tutor dropped.

Dark OfferingBedlamal · Action · unknownFD-C18E483A99

Card ID FD-C18E483A99 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Sac a unit to gain 4rp

Digital gameplay profile

Not marked as inferred in the release

Sacrifice a card. Gain 4 rp.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Darling Duke of AubadaleKingdom of Light · Warrior · basicFD-E1B438EC9F

Card ID FD-E1B438EC9F · Revision 7 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
10
Defense
0

Skills

  • Deal 20dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dea Gue The DaringSavage Lands · Trickster · basicFD-38DA8F76D6

Card ID FD-38DA8F76D6 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

  • You may flip a coin up to 3 times a turn. If called right deal 50 damage to target unit. If called wrong destroy this unit.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: deal 50dmg to target unit. Tails: destroy this unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

One attempt, not up to three a turn: the engine has no per-turn use limit.

Dea Gue The DaringSavage Lands · Trickster · veteranFD-6E71E52622

Card ID FD-6E71E52622 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
70
Defense
0

Skills

  • You may flip a coin up to 3 times a turn. If called right deal 70 damage to target unit. If called wrong either sacrifice 2 units or destroy this unit.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: deal 70dmg to target unit. Tails: destroy this unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

One attempt, not up to three a turn, and losing always destroys this unit -- the engine cannot offer the choice to sacrifice two others instead.

Dead Mans TowerSavage Lands · Fortress · basicFD-F459B1B96E

Card ID FD-F459B1B96E · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
200
Defense
0

Skills

None supplied in this release.

Passives

  • This fort gains 5 def for each bone counter on the field( max 60 def). You may pay 1rp to add a bone counter to any unit.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Both halves are bone counters -- def scaling with every counter on the field, and paying rp to add one to a unit -- and the engine has no word for a counter.

Dealet Arrow of The SunKingdom of Light · Archer · veteranFD-0B9656CD7D

Card ID FD-0B9656CD7D · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dealet Arrow of The SunKingdom of Light · Archer · veteranFD-ADB11A534B

Card ID FD-ADB11A534B · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dealet Arrow of The Sun ExKingdom of Light · Archer · heroFD-6FD35B26CA

Card ID FD-6FD35B26CA · Revision 4 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
75
Defense
0

Skills

  • Deal 55dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 55dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

DeconstructKingdom of Light · Action · unknownFD-D644C4BD49

Card ID FD-D644C4BD49 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Destroy target non unit card

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Destroying a non-unit card is out of reach, because the only destroy effect the engine has targets units. Its rp cost is the median for a action card rather than one the card states.

Den of ShadowsBedlamal · Fortress · basicFD-46FBDF0659

Card ID FD-46FBDF0659 · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
300
Defense
0

Skills

None supplied in this release.

Passives

  • Trickster units only take up 1 space. Once per turn yo can flp a coin. Heads= turn target unit int a Trickster(aswell as its other class). tails= return one unit to your hand.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Tails: return target friendly unit to hand.

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Tricksters taking one space, turning a unit into a Trickster on heads, and the once-per-turn limit are all out of reach, so only the tails half is written.

Desperate MoveKingdom of Light · Action · unknownFD-3CCDD5EDE4

Card ID FD-3CCDD5EDE4 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Disloyal MercenaryBedlamal · Warrior/trickster · veteranFD-E87F6C69EB

Card ID FD-E87F6C69EB · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
110
Defense
15

Skills

  • Deal 50dmg. 1ap

Passives

  • During your end phase flup a coin. If heads draw a card and give control of this unit to your opponent.If tails discard a card, and give control of this unit over to your opponent.

Digital gameplay profile

Not marked as inferred in the release

At the end of each turn: flip a coin. Heads: draw 1 card. Tails: discard a card.; Deal 50dmg to target unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Handing control of this unit to your opponent has no expression, so only the coin flip's draw or discard happens.

DonfairBedlamal · Marksman · basicFD-41F604614E

Card ID FD-41F604614E · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
45
Defense
0

Skills

  • Deal 20 dmg to target unit, and inflict poison.1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Poison is not a mechanic the engine has, so only the 20 damage is written.

DonfairBedlamal · Marksman · veteranFD-6C120100F1

Card ID FD-6C120100F1 · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
60
Defense
5

Skills

  • Deal 25 dmg to target unit, and inflict poison. 1ap
  • Reduce ths units hp by 30 and deal 60 dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Attack: 25 damage. Skill (2 AP): Deal 40 damage to target enemy.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Poison rider dropped; self-HP-cost big shot converted to a 2 AP 40 damage skill.

Drag Into The VoidForresst · Reaction · unknownFD-28D9AAF62E

Card ID FD-28D9AAF62E · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a spirit unit is destroyed by your opponents unit you may banish that spirit aswell as the opponents unit that destroyed it, and then draw a card. If you draw a spirit you may discard it to have your opponent discard one card aswell.

Digital gameplay profile

Not marked as inferred in the release

Play when a Spirit unit you control is destroyed.; Banish a Spirit from your grave. Banish a card from their field. Draw 1 card.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Discarding a drawn Spirit to make your opponent discard needs a test on the card you just drew, which is out of reach. Its rp cost is the median for a reaction card rather than one the card states.

Draining StaffBedlamal · Equip · unknownFD-BA453510B1

Card ID FD-BA453510B1 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Reduce target units hp by 30, and heal target unit by 30. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Reduce target unit's hp by 30. Heal target friendly unit for 30. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching an equip to a unit is out of reach, so the 30hp drained heals a friendly unit of your choice rather than the one carrying this.

Drole of the Order of LightKingdom of Light · Architect · veteranFD-76841912E1

Card ID FD-76841912E1 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
45
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Drole of the Order of LightKingdom of Light · Architect · veteranFD-D8802D1EDA

Card ID FD-D8802D1EDA · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
45
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Drole of the Order of Light ExKingdom of Light · Architect · heroFD-A4837704B4

Card ID FD-A4837704B4 · Revision 4 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
60
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dugo Scout of the Order of LightKingdom of Light · Marksman · veteranFD-31145C2E83

Card ID FD-31145C2E83 · Revision 6 · Link to this card

Printed card fields

Requirement
Spirit*2
AP
2
HP
60
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Dugo Scout of the Order of LightKingdom of Light · Marksman · veteranFD-B38D0E3A03

Card ID FD-B38D0E3A03 · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Echoing GhastForresst · Spirit · veteranFD-FCEC33A596

Card ID FD-FCEC33A596 · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
10
Defense
0

Skills

  • Banish a non-unit card from your grave to activate its effect2

Passives

  • This unit gains 10lp and 1 def for every non-unit in your grave.

Digital gameplay profile

Not marked as inferred in the release

Give this unit 10 hp permanently. Give this unit 1 def permanently.; Banish a card from your grave.

Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The hp and def gain is a flat 10hp and 1def rather than one helping per non-unit in your grave, the banish cannot be narrowed to non-unit cards, and activating the banished card's second effect is out of reach.

edwin Vanguard of the order of lightKingdom of Light · Warrior · veteranFD-32C010EB87

Card ID FD-32C010EB87 · Revision 8 · Link to this card

Printed card fields

Requirement
10rp
AP
10
HP
45
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
10
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

edwin Vanguard of the order of lightKingdom of Light · Warrior · heroFD-5513FD5309

Card ID FD-5513FD5309 · Revision 6 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
60
Defense
0

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Edwin Vanguard of the order of lightKingdom of Light · Warrior · veteranFD-1BBC8AA9BF

Card ID FD-1BBC8AA9BF · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
45
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Edwin Vanguard of the order of lightKingdom of Light · Warrior · veteranFD-35F508801C

Card ID FD-35F508801C · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
45
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Elder BearForresst · Beast · heroFD-A608098461

Card ID FD-A608098461 · Revision 3 · Link to this card

Printed card fields

Requirement
Beast*2
AP
3
HP
185
Defense
10

Skills

  • Banish 2 bear units from your field or grave to make this unit untargetable until the end of the turn. 2ap

Passives

  • When summoned you may search your deck for a "BearCub" and summon it. This unit has the abilities of all other bears on the field, or in the grave(this includes any bears this unit is using as materials)

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (2 AP): This unit gains 10 Def for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Ability-copying passive replaced with a standard hero attack; untargetability approximated as a temporary Def buff.

Ember Spiritof The Black ForrestForresst · Spirit · basicFD-04C190EEC8

Card ID FD-04C190EEC8 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

None supplied in this release.

Passives

  • When a BlackForrest unit is targeted you may summon this card from your hand, and return one Veteran rank or lower unit to your opponents hand. When a non-spirit black forrest unit dies you may return this card from your grave to your hand.

Digital gameplay profile

Not marked as inferred in the release

When this unit is summoned: return target unit to hand.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Summoning this card from hand when a BlackForrest unit is targeted has no moment in the engine, so the bounce is written as a summon trigger, its Veteran-rank-or-lower limit is gone, and returning this card from the grave when a non-spirit BlackForrest unit dies cannot be written.

Eyeless ArcherSavage Lands · Marksman · veteranFD-B274C609CE

Card ID FD-B274C609CE · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
70
Defense
0

Skills

  • When ever a unit makes an action you may pay 1ap to deal 40 damage to it.

Passives

  • If this unit destroys an enemy unit you may add a reaction card from your grave to your hand.

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: add a Reaction from your grave to your hand.; Deal 40dmg to target unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The skill fires on demand rather than in response to an action, because the engine has no reaction window.

Ferral RaorForresst · Reaction · unknownFD-BFC8F5F937

Card ID FD-BFC8F5F937 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When you summon a beast unit you may activate this card to return a card your opponent controls to the hand.

Digital gameplay profile

Not marked as inferred in the release

Play when a Beast unit you control is summoned.; Return target unit to hand.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a reaction card rather than one the card states.

Forbidden Art of Blood and BoneSavage Lands · Siege · basicFD-198554E109

Card ID FD-198554E109 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
1
HP
90
Defense
0

Skills

  • Once per turn you may pay 20 hp to deal Damage to target unit equal to half this units hp. If the unit dies heal this unit by 30, and deal 20 damage to enemy fortress.

Passives

  • When played remove all bone/blood counters from the field, and banish a Veteran or higher unit on the field. This units hp is equal to the banished units hp+10x counters removed. When this unit leaves the field return the banished Vet or higher unit to the field.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: move a card from banished to your field. When this unit destroys a unit: heal this unit for 30, deal 20dmg to the enemy fortress. When this unit is summoned: banish a Veteran card from your field.; Reduce this unit's hp by 20. Deal 30dmg to target unit.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Bone and blood counters, hp copied from the banished unit, and damage equal to half this unit's hp are all out of reach: the damage is a fixed 30, the return happens on death rather than on leaving the field, and the kill rider is written as an onKill trigger.

Force FeedBedlamal · Reaction · unknownFD-48E671BE91

Card ID FD-48E671BE91 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a unit activates a skill or when a card is played the cost must be payed twice. If the price can not be paid the effect is negated and the card is destroyed.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit takes an action.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Making a cost be paid twice and negating an effect that cannot be paid for are both out of reach, so only the moment this card may be played is written.

Forgotten CityForresst · Territory · unknownFD-C7636D1CAE

Card ID FD-C7636D1CAE · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Once per turn you may add a banished Forgotten city unit to your hand by shufflings a card from your hand to your deck. When you draw a Forgotten City unit gain 1rp

Digital gameplay profile

Not marked as inferred in the release

Shuffle a card from your hand into your deck. Shuffle your deck. Move a card from banished to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Once per turn cannot be expressed, a filter cannot name the Forgotten City archetype so any banished card is retrieved, and gaining 1rp when you draw a Forgotten City unit needs a trigger the engine does not have. Its rp cost is the median for a territory card rather than one the card states.

Forgotten City Blade MasterForresst · Spirit · veteranFD-390CB9FEB4

Card ID FD-390CB9FEB4 · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
90
Defense
5

Skills

  • Deal50dmg+5 for every forgottenCity card in your grave.2ap

Passives

  • If this unit is sent from your hand or deck to the grave destroy target unit on the field.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Destroying a unit when this card is milled to the grave has no trigger, and the +5 per Forgotten City card in your grave reads the board, so the damage is a flat 50.

Forgotten City ClericForresst · Spirit · basicFD-945E1DC594

Card ID FD-945E1DC594 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
5

Skills

  • Heal target for 35hp. 1ap

Passives

  • If you control no units you may discard this unit to add a ForgottenCity card from your grave to your hand.You may banish this card from your grave to fully heal a ForgottenCity unit.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal target ally for 35.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Discard/banish recursion passives dropped.

Forgotten City MerchantForresst · Spirit · basicFD-E594282243

Card ID FD-E594282243 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
0

Skills

None supplied in this release.

Passives

  • You may Tribute a spirit, and discard this card to draw 2 cards, and add the tributed spirits base ap to your rp pool. If this card is banished you may add 1 spirit Unit from your grave, or deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Sacrifice a Spirit. Draw 2 cards. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The tributed spirit's ap does not reach your rp pool -- the engine cannot read a stat -- and the banish clause needs a trigger for a card leaving to the banished zone.

Forgotten City Pick PocketForresst · Spirit · basicFD-74CA73190C

Card ID FD-74CA73190C · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
0

Skills

  • Deal 15dmg to a unit and remove an attachment from it. 1rp

Passives

  • If your opponent activates an action or reaction card while you control 1 or fewer units you may discard this card to negate that card. You may banish this card from your grave at any time to activate an action or reaction from either grave.

Digital gameplay profile

Not marked as inferred in the release

Deal 15dmg to target unit. 1rp

Schema
6
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating an opponent's card, casting from either grave, and removing an attachment are all outside the vocabulary.

Forgotten City VanguardForresst · Spirit · veteranFD-4D6A261C6E

Card ID FD-4D6A261C6E · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
110
Defense
10

Skills

  • Deal50dmg to target.2ap
  • When ever this unit takes damage you may attach a forgottenCity unit from your hand or grave to this unit as material. 1ap

Passives

  • If your opponent controls a unit and you do not you may discard a card to summon this unit.This unit gains 5def for every unit your opponent controls

Digital gameplay profile

Not marked as inferred in the release

Give this unit 5 def permanently.; Deal 50dmg to target unit. 2ap

Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The def bonus is a flat 5 because it cannot scale with the units your opponent controls, and the discard-to-summon passive and the skill that attaches a ForgottenCity unit as material are both out of reach.

Forgotten City WatchmanForresst · Spirit · basicFD-296719624E

Card ID FD-296719624E · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
55
Defense
0

Skills

None supplied in this release.

Passives

  • If your opponent summons a unit while you control none you may banish this card from your hand or grave to summon 1 forgotten city Vanguard from your deck, or graveyard. Afterwards you may send one spirit unit from your deck to your grave.

Digital gameplay profile

Not marked as inferred in the release

Choose one: banish a Forgotten City Watchman from your hand; or banish a Forgotten City Watchman from your grave. Choose one: move a Forgotten City Vanguard from your deck to your field; or revive a Forgotten City Vanguard from your grave. Send a Spirit from your deck to your grave.

Schema
7
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

There is no moment for your opponent summoning a unit while you control none, so this is written as a skill you activate rather than an optional passive, and the Vanguard arrives by name from your deck or grave rather than being summoned.

Fort GolanSavage Lands · Fortress · basicFD-5AB3BFD0CF

Card ID FD-5AB3BFD0CF · Revision 5 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
400
Defense
0

Skills

None supplied in this release.

Passives

  • All your units/recruits are considered soldiers in addition to their actual type.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Granting every unit you control an extra card type is out of reach, as the engine has no effect that changes what a card is.

Fortress Keeper YinBedlamal · Architect · basicFD-10C585697A

Card ID FD-10C585697A · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
50
Defense
10

Skills

  • Deal 10 dmg

Passives

  • While this unit is on the field your fortress takes no dmg

Digital gameplay profile

Not marked as inferred in the release

Attack: 10 damage. Skill (1 AP): Heal your fortress for 10.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Fortress-immunity passive approximated as a repeatable fortress heal.

Gamblers denBedlamal · Territory · unknownFD-E3B399D1C5

Card ID FD-E3B399D1C5 · Revision 3 · Link to this card

Printed card fields

Requirement
2Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever your coin flip lands on heads you can draw one card than discard a card. When ever you draw a Trickster unit gain 1rp.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: draw 1 card, discard a card.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The heads bonus is written as a coin flip of its own rather than riding on any flip you make, and gaining 1rp when you draw a Trickster needs a draw moment only a Reaction may use.

General Urick of the Order of LightKingdom of Light · Warrior · heroFD-58EB3B5E08

Card ID FD-58EB3B5E08 · Revision 3 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
200
Defense
40

Skills

  • Deal 50 dmg +5 for every other order of light unit you countrol 2ap
  • If another O.O.L unit is attacked redirect the attack to this unit then deal damage to the attacker equal to this units def.If that unite dies You may add one O.O.L unit from your deck to hand 2ap

Passives

  • Other Order Of Light Units Gain 20 def. This unit gains 10 Def for each other O.O.L unit you control.

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (2 AP): All your units gain 10 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Def aura made an active buff; per-unit attack scaling and redirect skill dropped.

Genroo Avatarof GluttonyForresst · Siege · basicFD-5650F82AC4

Card ID FD-5650F82AC4 · Revision 4 · Link to this card

Printed card fields

Requirement
6rp
AP
1
HP
90
Defense
0

Skills

  • Deal5dmg multiplied by the number of banished units to up to 5 units, or 10dmg multiplied by the number of banished units to 1unit. Any unit killed this way is banished.

Passives

  • When this unit is summoned banish all units in your grave, and all spirits on the field. This unit gains 5hp for each. During the end of your turn discard a card or this unit takes 30dmg

Digital gameplay profile

Not marked as inferred in the release

When this unit is summoned: banish 3 cards from your grave, banish 3 Spirits from your field, give this unit 15 hp permanently. At the end of each turn: discard a card.; Deal 15dmg to every enemy unit.; Deal 30dmg to target unit.

Schema
3
Ruleset
mvp
Profile RP cost
6
Gameplay version
Not supplied

Implementation note from the release

Every "all" is written as a fixed 3, so it banishes 3 cards from your grave and 3 spirits from your field and gains a flat 15hp rather than 5 per card, its two skills deal the damage for 3 banished units, the end-phase choice is written as the discard alone, and units it kills are not banished.

Giant FlailSavage Lands · Siege · basicFD-D3069B5FEF

Card ID FD-D3069B5FEF · Revision 4 · Link to this card

Printed card fields

Requirement
4rp
AP
1
HP
120
Defense
0

Skills

None supplied in this release.

Passives

  • Once per turn you maay fully engage a hero unit to deal 40 damage to all enemy units. Or 40 damage to enemy fort

Digital gameplay profile

Not marked as inferred in the release

Engage target friendly unit. Deal 40dmg to every enemy unit.; Engage target friendly unit. Deal 40dmg to the enemy fortress.

Schema
1
Ruleset
mvp
Profile RP cost
4
Gameplay version
Not supplied

Implementation note from the release

Once per turn cannot be expressed and the engine cannot require the engaged unit to be a hero, so the cost is engaging any friendly unit and the choice between the two modes is written as two separate skills.

Giants Shield FortressKingdom of Light · Fortress · basicFD-045D1ECD5E

Card ID FD-045D1ECD5E · Revision 7 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Gino the swift shieldKingdom of Light · Warrior · heroFD-6F18ABECE4

Card ID FD-6F18ABECE4 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
3
HP
120
Defense
20

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Gino the swift shieldKingdom of Light · Warrior · heroFD-89F9A8D85D

Card ID FD-89F9A8D85D · Revision 6 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
120
Defense
20

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Give and TakeBedlamal · Action · unknownFD-9AF3332E56

Card ID FD-9AF3332E56 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Destroy target none unit card. Its ownder draws 1 card.

Digital gameplay profile

Not marked as inferred in the release

Destroy target unit.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The target cannot be narrowed to non-unit cards, and making the destroyed card's owner draw is out of reach because a draw is always the caster's.

Godo The DreamerBedlamal · Trickster · basicFD-E9FAEAD3C6

Card ID FD-E9FAEAD3C6 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
30
Defense
5

Skills

  • Deal dmg equal to half this units max hp to target unit. 1ap

Passives

  • Flip a coin. if heads Double this units Max/current Hp, and def. If tails halve them. 1ap

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: give this unit 30 hp permanently, give this unit 5 def permanently. Tails: reduce this unit's hp by 15, reduce this unit's def by 2. 1ap; Deal 15dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Doubling and halving are written as fixed amounts off this unit's printed 30hp and 5def, because the engine cannot read a stat to multiply it.

Great OakForresst · Fortress · basicFD-77F5B19B4A

Card ID FD-77F5B19B4A · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
450
Defense
0

Skills

None supplied in this release.

Passives

  • All spirit units gain 10def. Once per turn you may shuffle two banished spirits into your deck to return a spirit from your grave to your hand.

Digital gameplay profile

Not marked as inferred in the release

Give every friendly unit 10 def permanently.; Move 2 Spirits from banished to your deck. Add a Spirit from your grave to your hand.

Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

A target cannot be narrowed to Spirit units, so the def aura is written as applying to every friendly unit, and the once-per-turn limit on the skill is out of reach.

Green NymphForresst · Spirit · basicFD-2A847CAB9D

Card ID FD-2A847CAB9D · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

None supplied in this release.

Passives

  • Heal all your non spirit units by 5 during the end of each players turn. If this unit is targeted you may flip a coin. If heads this unit is unaffected by what ever targeted it.

Digital gameplay profile

Not marked as inferred in the release

At the end of each turn: heal every friendly unit for 5.

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The heal reaches every ally, not only your non-spirits, and the coin-flip dodge needs a rule that replaces being targeted.

Guanlets of longevityKingdom of Light · Equip · unknownFD-8CB90D0558

Card ID FD-8CB90D0558 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Hall of The OrderKingdom of Light · Territory · unknownFD-3EF016B436

Card ID FD-3EF016B436 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Harmless FunForresst · Reaction · unknownFD-74F2DA2601

Card ID FD-74F2DA2601 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When an action or reaction card is activated while you control a Nymph, or Pixie unit, negate that card. Afterwards you may summon a Nymph or Pixie from your hand.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit activates an action or reaction.; If you control 1 or more Nymph: move a Nymph from your hand to your field.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating the activated card is out of reach, and a test cannot say "Nymph or Pixie", so only the Nymph half of the condition and the summon are written. Its rp cost is the median for a reaction card rather than one the card states.

Hasty RetreatSavage Lands · Reaction · unknownFD-DAD3E0810B

Card ID FD-DAD3E0810B · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a unit you control is targeted, you may shuffle that unit into the deck to draw one card

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is targeted.; Move a card from your field to your deck. Shuffle your deck. Draw 1 card.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a reaction card rather than one the card states.

Healing HerbForresst · Action · unknownFD-61B4A992B0

Card ID FD-61B4A992B0 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Heal target for 60hp

Digital gameplay profile

Not marked as inferred in the release

Heal target friendly unit for 60.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a action card rather than one the card states.

Heavy ShieldSavage Lands · Equip · unknownFD-3E5041036A

Card ID FD-3E5041036A · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Equiped unit loses 1ap but gains 30 def

Digital gameplay profile

Not marked as inferred in the release

Reduce target friendly unit's ap by 1 permanently. Give target friendly unit 30 def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Equipment attachment is out of reach, so this is written as a one-shot permanent change to a friendly unit rather than a buff that lasts only while the shield is attached. Its rp cost is the median for a equip card rather than one the card states.

Helgoth FortressBedlamal · Fortress · basicFD-8FEE8668EE

Card ID FD-8FEE8668EE · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
600
Defense
0

Skills

None supplied in this release.

Passives

  • Gain one extra Rp per turn.

Digital gameplay profile

Not marked as inferred in the release

At the start of each turn: gain 1 rp.

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Hero in the makingKingdom of Light · Action · unknownFD-937635E03D

Card ID FD-937635E03D · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Hex Proof ArmorSavage Lands · Equip · unknownFD-E4F09C47AA

Card ID FD-E4F09C47AA · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Equiped unit can not be targeted by additional effects outside of taking damage.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The card only stops the equipped unit being targeted, and the engine can neither attach nor prevent targeting, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.

hidden potentialSavage Lands · Reaction · unknownFD-11EADF4FB7

Card ID FD-11EADF4FB7 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a vet or lower unit bellow half hp is targeted you can negate the target, fully heal the unit, and then promote it if there is a direct upgrade of said unit in your hand,deck, or grave.

Digital gameplay profile

Not marked as inferred in the release

Play when a veteran unit you control is targeted.; Heal target friendly unit for 100.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating the targeting and promoting the unit to its upgrade are out of reach, below half hp cannot be tested, and a full heal is written as a flat 100 because max hp cannot be read. Its rp cost is the median for a reaction card rather than one the card states.

High NymphForresst · Spirit · veteranFD-F253E0D76C

Card ID FD-F253E0D76C · Revision 3 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
55
Defense
5

Skills

  • Deal 20 dmg to target for every nymph on the field.2ap
  • Add a basic Nymph unit from your deck or grave to your hand.1ap

Passives

  • You are uneffected by the negative effects of all nymphe cards. This unit gains 5def fr every other nymph in play

Digital gameplay profile

Not marked as inferred in the release

Attack: 20 damage. Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Per-nymph damage/def scaling dropped; nymph tutor kept as a draw.

High Priestess Lina of The Order of LightKingdom of Light · Cleric · heroFD-C012F185D4

Card ID FD-C012F185D4 · Revision 4 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
85
Defense
15

Skills

  • Heal target friendly unit for 40. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 40. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Hirus Glory SeekerSavage Lands · Warrior · veteranFD-8506EE55D4

Card ID FD-8506EE55D4 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
65
Defense
0

Skills

  • Deal 40 damage+ and extra 40 damage for every unit you destroyed this turn Split evenly between up to 4 Units. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The extra 40 damage per unit destroyed this turn and splitting the damage across up to four units cannot be expressed, so it hits one enemy for 40.

Human ShieldSavage Lands · Action · unknownFD-464E767C2F

Card ID FD-464E767C2F · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Sac a unit. target unit gains a temporary shield equal to the saced units current hp.

Digital gameplay profile

Not marked as inferred in the release

Sacrifice a card. Give target friendly unit 50 def for 1 turn.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

A shield equal to the sacrificed unit's current hp is a value the engine cannot read, so a flat 50 def for one turn is written. Its rp cost is the median for a action card rather than one the card states.

IggyBedlamal · Trickster · veteranFD-22B426FE6D

Card ID FD-22B426FE6D · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
60
Defense
0

Skills

  • Place an equip from your hand or grave onto target unit 1ap

Passives

  • When This unit is summoned add an equip from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Equip-tutoring passive and equip-attach skill approximated as card draw.

Iggy ExBedlamal · Trickster · heroFD-EE8273E57D

Card ID FD-EE8273E57D · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
85
Defense
10

Skills

  • When ever an effect is activated you may detach one equip from this card flip a coin and call it. If you call right negate the effect, and destroy the card that activated it. 1ap

Passives

  • When this unit is summoned add two equips from your deck/grave to your hand

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card. Skill (2 AP): Return target enemy unit to its owner's hand.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Coin-flip negation replaced with a bounce skill; equip tutoring replaced with draw.

Iggys Cane BladeBedlamal · Equip · unknownFD-F5B2A0E943

Card ID FD-F5B2A0E943 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Remove target unit from the game until the end of your next turn. 3ap
  • Deal40dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Banish a card from their field. 3ap; Deal 40dmg to target unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attachment to a unit is out of reach, and a banished unit cannot be made to return at the end of your next turn, so the removal is permanent here.

Iggys Top HatBedlamal · Equip · unknownFD-4EC3B0215F

Card ID FD-4EC3B0215F · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Your opponent declares a card type(unit,equip,action,reaction,territory). Add one card of the selected type from your deck to your hand. If no cards of that type are in your deck than shuffle this card into your deck, and draw 2 cards. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a card and add it to your hand. 2ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The opponent declaring a card type cannot be expressed, so the search takes any card, and the fallback that shuffles this card away and draws 2 when the deck holds none is out of reach.

Inferno ArmorKingdom of Light · Equip · unknownFD-3C17550D60

Card ID FD-3C17550D60 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Irma Grand Mage of thw Order of LightKingdom of Light · Mage · veteranFD-0973060F31

Card ID FD-0973060F31 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
0

Skills

  • Deal 20dmg +10xO.O.L units you control to target unit. 1ap
  • Target another O.O.L unit. It gains 2ap until the end of the turn. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Attack: 30 damage. Skill (2 AP): Target ally gains +10 attack for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Per-O.O.L. damage scaling flattened; grant-2-AP skill approximated as a temporary attack buff.

Irma Grand Mage of thw Order of LightKingdom of Light · Mage · veteranFD-0EC38FE367

Card ID FD-0EC38FE367 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
0

Skills

  • Deal 20dmg +10xO.O.L units you control to target unit. 1ap
  • Target another O.O.L unit. It gains 2ap until the end of the turn. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Attack: 30 damage. Skill (2 AP): Target ally gains +10 attack for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Per-O.O.L. damage scaling flattened; grant-2-AP skill approximated as a temporary attack buff.

Jet Black Red WolfForresst · Beast · basicFD-C2D4947E52

Card ID FD-C2D4947E52 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
70
Defense
5

Skills

  • Deal4odmg. 1ap

Passives

  • When this unit is summoned send a RedWolf unit from your field,hand,or deck to the grave. If you can not you must destroy two units you control.

Digital gameplay profile

Not marked as inferred in the release

When this unit is summoned: choose one: sacrifice a Red Wolf; or discard a Red Wolf; or send a Red Wolf from your deck to your grave.; Deal 40dmg to target unit. 1ap

Schema
7
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Destroying two of your units when no Red Wolf can be sent is a fallback the engine cannot express, so only the send itself is written.

Join The FestivitiesBedlamal · Reaction · unknownFD-0B06EC7BC6

Card ID FD-0B06EC7BC6 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When Target unit takes an action remove all attachments from it, and fully engage it until the end of your next turn.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit takes an action.; Engage target unit for 1 turn.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Removing attachments from the unit is out of reach, because the engine has no word for equipment.

Jokes on YouBedlamal · Reaction · unknownFD-91A2B67750

Card ID FD-91A2B67750 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a Trickster unit is destroyed deal 40 dmg to all enemy units, and flip a coin. Heads=revive the unit. tails= destroy another unit you control.

Digital gameplay profile

Not marked as inferred in the release

Play when a Trickster unit is destroyed.; Deal 40dmg to every enemy unit. Flip a coin. Heads: revive a card from your grave. Tails: destroy target friendly unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Heads revives any unit from your grave rather than the one that was destroyed, and tails cannot be kept from picking that same unit.

Keagal The SpitefulSavage Lands · Trickster · basicFD-47ECFFD049

Card ID FD-47ECFFD049 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
35
Defense
0

Skills

None supplied in this release.

Passives

  • When ever this unit takes damage flip a coin. Heads, reduce targets hp by twice the damage taken.Tails mill 2 cards, and negate the damage. If this unit dies, shuffle it into your deck face up. When you redraw into this unit summon it, and reduce target units hp by 100.

Digital gameplay profile

Not marked as inferred in the release

When this unit takes damage: flip a coin. Heads: reduce target unit's hp by 40. Tails: send the top 2 cards of your deck to your grave. When this unit dies: shuffle a Keagal The Spiteful from your grave into your deck.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Heads reduces the target by a fixed 40hp instead of twice the damage taken, tails mills but cannot negate the damage, the card cannot be shuffled back face up, and being summoned when you redraw into it has no moment in the engine.

Keimoona Acolyteofeast PriestessForresst · Cleric · veteranFD-03D57F4D90

Card ID FD-03D57F4D90 · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
95
Defense
10

Skills

  • Heal target for 502ap

Passives

  • As long as there is a beast unit on the field this unit can not be targeted by enemy units. When this unit is sent to the grave revive a beast unit from the grave

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Heal target ally for 50.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Untargetability passive and death-revive dropped.

Keimoona Acolyteofeast PriestessForresst · Cleric · basicFD-BCA2B8327A

Card ID FD-BCA2B8327A · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
5

Skills

  • Heal Target for 30hp. 1ap

Passives

  • As long as there is a beast unit on the field this unit can not be targeted by enemy units

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal target ally for 30.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Beast-shroud untargetability passive dropped.

Land MinesBedlamal · Reaction · unknownFD-1799C0B976

Card ID FD-1799C0B976 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When an enemy unit take an action attach this card to said unit. Next time that unit takes an action or on your 2nd draw phase after this card is activated destroy the unit. When the equiped unit is destroyed draw 1 card.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit takes an action.; Destroy target unit. Draw 1 card.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching the card to the unit and waiting until its next action or your second draw phase are out of reach, so it destroys the unit and draws at once.

Leanes KeepSavage Lands · Fortress · basicFD-411967D861

Card ID FD-411967D861 · Revision 4 · Link to this card

Printed card fields

Requirement
Not supplied
AP
1
HP
360
Defense
0

Skills

None supplied in this release.

Passives

  • During your end phase place a counter on this card. Remove any number of counters from this card to deal 10 damage to target unit for each counter removed(Double Damage against casters) If Leona is on the field place two counters per turn instead.

Digital gameplay profile

Not marked as inferred in the release

Deal 10dmg to target unit. If the target is a Caster: deal 10dmg to target unit.

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Counters are out of reach, so the skill deals one counter's worth of damage at will, doubled against a caster, and the extra counter while Leona is on the field cannot be expressed.

Leona ExSavage Lands · Warrior · heroFD-B69541AF83

Card ID FD-B69541AF83 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
115
Defense
15

Skills

  • Deal 50 damage to target unit. If the unit is a mage deal 40 more damage, and heal for 40. 2ap

Passives

  • As long as this unit is above half hp Mages can not be used to cast actions, or reactions. This unit takes half damage from Mages attacks.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. If the target is a Mage: deal 40dmg to target unit, heal this unit for 40. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The mage lockout passive and the half-damage-from-mages rider both need rules the engine has no word for.

leona The Anti MageSavage Lands · Warrior · veteranFD-194A5AF8E5

Card ID FD-194A5AF8E5 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
10

Skills

  • Deal 30 damage to target unit. If the unit is a mage deal 20 more damage, and heal for 20. 2ap

Passives

  • As long as this unit is above half hp Mages can not be used to cast actions, or reactions.

Digital gameplay profile

Not marked as inferred in the release

Deal 30dmg to target unit. If the target is a Mage: deal 20dmg to target unit, heal this unit for 20. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The mage lockout passive needs a rule about what may be cast, which the engine has no word for.

Leonas SigilSavage Lands · Action · unknownFD-030F05789A

Card ID FD-030F05789A · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Engage up to two enemy casters until your next turn.

Digital gameplay profile

Not marked as inferred in the release

If the target is a Caster: engage target unit for 1 turn. If the target is a Caster: engage target unit for 1 turn.

Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Engaging up to two casters is written as engaging two, because the engine cannot let a player choose how many times an effect happens. Its rp cost is the median for a action card rather than one the card states.

Less is MoreBedlamal · Territory · unknownFD-8053ED5544

Card ID FD-8053ED5544 · Revision 3 · Link to this card

Printed card fields

Requirement
2Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Units with more than 60 max hp must pay 15hp in addition to activate a skill. Units with 60 or less max hp gain 15 def.

Digital gameplay profile

Not marked as inferred in the release

If the target is below 61hp: give every unit 15 def permanently.

Schema
5
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The extra 15hp a big unit pays to use a skill is a cost change the engine has no word for, and the def bonus tests current hp because max hp cannot be read.

Lesser of Two EvilsBedlamal · Action · unknownFD-34A6B12292

Card ID FD-34A6B12292 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Your opponent chooses to either let you return one card from your grave to your hand or draw 2 cards

Digital gameplay profile

Not marked as inferred in the release

Add a card from your grave to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

A player choosing between two options is out of reach, so only the grave return is written and the draw 2 alternative is left out.

Lets PlayForresst · Action · unknownFD-4E3713635D

Card ID FD-4E3713635D · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • If you have a nymph in play summon a nymph of another color from your deck, or grave

Digital gameplay profile

Not marked as inferred in the release

If you control 1 or more Nymph: move a Spirit from your deck to your field.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

A filter cannot name the Nymph archetype or exclude the colour you already control, so a Spirit is summoned, and only from your deck rather than your deck or grave. Its rp cost is the median for a action card rather than one the card states.

Leuhna ExSavage Lands · Warrior · heroFD-E73A439C22

Card ID FD-E73A439C22 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
115
Defense
15

Skills

  • Deal 50 damage to target unit. If the unit is a mage deal 40 more damage, and heal for 40. 2ap

Passives

  • As long as this unit is above half hp Mages can not be used to cast actions, or reactions. This unit takes half damage from Mages attacks.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. If the target is a Mage: deal 40dmg to target unit, heal this unit for 40. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The mage lockout passive and the half-damage-from-mages rider both need rules the engine has no word for.

leuhna The Anti MageSavage Lands · Warrior · veteranFD-A38FCC8165

Card ID FD-A38FCC8165 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
10

Skills

  • Deal 30 damage to target unit. If the unit is a mage deal 20 more damage, and heal for 20. 2ap

Passives

  • As long as this unit is above half hp Mages can not be used to cast actions, or reactions.

Digital gameplay profile

Not marked as inferred in the release

Deal 30dmg to target unit. If the target is a Mage: deal 20dmg to target unit, heal this unit for 20. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The mage lockout passive needs a rule about what may be cast, which the engine has no word for.

Limb SlicerSavage Lands · Warrior · basicFD-609AC07571

Card ID FD-609AC07571 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 20 Damage to Target unit. If it dies, place a bone counter on any unit.

Passives

  • When this unit is summoned deal 25 damage to target unit, and place a bone counter on any unit. Repeat this upon this units death,

Digital gameplay profile

Not marked as inferred in the release

When this unit is summoned: deal 25dmg to target unit. When this unit dies: deal 25dmg to target unit.; Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Bone counters need named counters on a unit, which the engine has no word for.

Lina Priestess of The Order of LightKingdom of Light · Cleric · veteranFD-305466D8AE

Card ID FD-305466D8AE · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
10

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Lina Priestess of The Order of LightKingdom of Light · Cleric · veteranFD-DF3001B528

Card ID FD-DF3001B528 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
10

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Living Binding VinesForresst · Reaction · unknownFD-510C5B2674

Card ID FD-510C5B2674 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When unit takes action fully engage it for 2 turns

Digital gameplay profile

Not marked as inferred in the release

Play when a unit takes an action.; Engage target unit for 2 turns.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a reaction card rather than one the card states.

Loaded DeckBedlamal · Equip · unknownFD-26D12E05F7

Card ID FD-26D12E05F7 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • The equiped unit may pay 1ap to draw 1 card then discard 1 card.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Draw 1 card. Discard a card. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching this to a unit is out of reach, so the paid draw-and-discard is written as the card's own skill.

Lone Survivorof Forgotten CityForresst · Mage · heroFD-9CB5B2FED2

Card ID FD-9CB5B2FED2 · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*2
AP
3
HP
95
Defense
0

Skills

  • Banish a spirit from your grave to add a copy of that spirit from your grave,or deck to hand.2ap
  • When ever this unit is targeted you may discard a card, and banish the top card of your deck to make this unit unaffected.1ap
  • Deal 70dmg to target unit. 2ap

Passives

  • This units def is equal to the number of spirits in your grave multiplied by 5.

Digital gameplay profile

Not marked as inferred in the release

Banish a Spirit from your grave. Search your deck for a Spirit and add it to your hand. 2ap; Deal 70dmg to target unit. 2ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Def scaling with the spirits in your grave needs a value the engine can read rather than write; the copy fetched is any spirit rather than the one banished; and the protection skill needs a rule that replaces being targeted.

Lose LoseBedlamal · Action · unknownFD-A4C123C655

Card ID FD-A4C123C655 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Your opponent flips a coin. If heads shuffle one card at random from their field to the deck. if tails return a card from their field to their hand.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: move a card from their field to their deck at random, shuffle their deck. Tails: return target unit to hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Lost ChildForresst · Spirit · basicFD-4BF5C7A158

Card ID FD-4BF5C7A158 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
5
Defense
0

Skills

None supplied in this release.

Passives

  • If you take damage while you control no units you may discard a card to summon this unit and add a ForgottenCity unit to your hand. When this unit leave the field banish it and draw a card

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: banish a Lost Child from your grave, draw 1 card.; Discard a card. Search your deck for a Forgotten City and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Taking damage while you control no units is not a moment the engine has and this unit cannot summon itself from hand, so the discard and the fetch are written as a skill, the fetched card is found by name, and leaving the field is written as this unit dying.

Lotte Recruiter for the Order of LightKingdom of Light · Trickster · veteranFD-179DEBD326

Card ID FD-179DEBD326 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Lotte Recruiter for the Order of LightKingdom of Light · Trickster · veteranFD-E7CB2F4288

Card ID FD-E7CB2F4288 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Ma'theer ExForresst · Mage · heroFD-14554542A7

Card ID FD-14554542A7 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
90
Defense
0

Skills

  • Remove any number of counters from this unit to revive a unit from either grave to your side of the field whos total hp is equal or less than the counters removed multiplied by 20.3ap
  • Deal65dmg 2ap

Passives

  • Everytime a non-spirit unit dies place a spirit counter on Ma'theer, Upon death revive Ma'theer with 10hp for every counter it had at death.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: revive a Ma'theer Ex from your grave.; Revive a card from your grave. 3ap; Deal 65dmg to target unit. 2ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Spirit counters have no expression, so the revives ignore the counter cost and the hp limit, come only from your own grave, and Ma'theer returns at its printed hp.

Ma'theer Spirit GathererForresst · Mage · veteranFD-74D3AA54B7

Card ID FD-74D3AA54B7 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
60
Defense
0

Skills

  • Deal 40dmg 2ap

Passives

  • Everytime a non-spirit unit dies place a spirit counter on Ma'theer, Upon death revive Ma'theer with 5 hp for every counter it had at death.

Digital gameplay profile

Not marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Spirit counters and reviving with 5 hp per counter need named counters and a revive, neither of which the engine has.

Mabe The GreedySavage Lands · Mage · basicFD-2867ED4D25

Card ID FD-2867ED4D25 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

  • Deal25 damage to target unit. 1ap

Passives

  • If this unit destroys a unit, add one ap material from that unit to this one

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: give this unit 1 ap permanently.; Deal 25dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The stolen AP material is modelled as a permanent +1 AP; the engine has no materials.

Mabe The GreedySavage Lands · Mage · veteranFD-AC437EC0FC

Card ID FD-AC437EC0FC · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
65
Defense
0

Skills

  • Deal50 damage to target unit. 2ap

Passives

  • If this unit destroys a unit, add one ap material from that unit to this one

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: give this unit 1 ap permanently.; Deal 50dmg to target unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The stolen AP material is modelled as a permanent +1 AP; the engine has no materials.

Make or BreakBedlamal · Action · unknownFD-CEE603DD84

Card ID FD-CEE603DD84 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Flip a coin. heads Draw 3 cards,revive Target unit, and gain 5rp. if tails banish all cards you control,discard your entire hand and your opponent draws 3 cards.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: draw 3 cards, revive a card from your grave, gain 5 rp. Tails: banish 3 cards from your field, discard 5 cards, search their deck for 3 cards and add them to their hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The engine cannot count the board, so banishing everything you control and discarding your whole hand are written as fixed counts of 3 and 5.

Marion The HealerSavage Lands · Cleric · veteranFD-1C2F3FE5DC

Card ID FD-1C2F3FE5DC · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
85
Defense
0

Skills

  • Target Recovers 50hp 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Heal target ally for 50.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Marion The HealerSavage Lands · Cleric · basicFD-1C7D72A349

Card ID FD-1C7D72A349 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Target Recovers 30hp 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Heal target ally for 30.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Masochictic BlissSavage Lands · Reaction · unknownFD-3F06C1DF9B

Card ID FD-3F06C1DF9B · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • negate damage, and heal for that amount instead

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit deals damage.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating damage and healing for that amount instead replaces an effect and reads a value off the board, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.

Master Shield Maker MakoKingdom of Light · Warrior · basicFD-240BF177D4

Card ID FD-240BF177D4 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 20dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Master smith of the Order of lightKingdom of Light · Black Smith · basicFD-0FEABF310D

Card ID FD-0FEABF310D · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Give target friendly unit 5 def permanently. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 5 def permanently. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Master Smith of the Order of lightKingdom of Light · Black Smith · basicFD-A63AF93166

Card ID FD-A63AF93166 · Revision 10 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Give target friendly unit 5 def permanently. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 5 def permanently. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Master Work Black SmithSavage Lands · BlackSmith · veteranFD-BBF4D3068B

Card ID FD-BBF4D3068B · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
80
Defense
10

Skills

  • When an equips is sent to the grave you can shuffle it into the deck, and draw one card. 1ap

Passives

  • All equips give a bonus 5def

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Target ally gains 5 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Equip-bonus aura and equip-recycling converted to a repeatable small armor buff.

Melt Into ShadowBedlamal · Territory · unknownFD-0CCD91AE8C

Card ID FD-0CCD91AE8C · Revision 3 · Link to this card

Printed card fields

Requirement
2Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When targeted Trickster units can pay 1ap and flip a coin. Heads the targeted unit is unaffected, tails if the unit is destroyed by what ever targeted it you may banish it, and discard a card to add a unit with the same name from your deck to your hand.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Nothing here can be said: a Territory cannot react to a unit being targeted, and the coin flip pays an optional ap cost, negates the targeting and searches the deck by the destroyed unit's own name.

Mempy The UnluckySavage Lands · Warrior · basicFD-D7C7C1D698

Card ID FD-D7C7C1D698 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

  • Deal 30 damage 1ap

Passives

  • Any targetting ability,action, or reaction aimed at a unit you control can be redirected to this unit.

Digital gameplay profile

Not marked as inferred in the release

Deal 30dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Redirecting an ability, action or reaction to this unit cannot be written, because the engine cannot redirect an effect.

MessikBedlamal · Trickster · basicFD-25189E8836

Card ID FD-25189E8836 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
50
Defense
0

Skills

  • Flip a coin. If heads add a none unit card from your grave to your hand. If tails discard a card from your hand.( if no cards to discard destroy this unit/ 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Flip a coin. Heads: add a card from your grave to your hand. Tails: discard a card. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

A filter cannot say "not a unit", so heads takes any card from your grave, and the engine cannot destroy this unit when your hand is already empty.

Mira Themasocistic MageSavage Lands · Mage · basicFD-AB2CD6CF30

Card ID FD-AB2CD6CF30 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
40
Defense
0

Skills

  • Pay 10 HP to create a Mira clone with 30hp, and no effect. 1AP

Passives

  • If this unit takes damage yet lives create a Clone of this unit with 30hp. When ever a clone leaves the field, heal this unit by 5.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Clones are tokens the engine cannot make, so the passive that clones this unit on surviving damage, the heal when a clone leaves, and the skill that pays 10hp for a clone all have nothing to attach to.

Moejin Dagger TosserSavage Lands · Warrior · veteranFD-4C9193D4C5

Card ID FD-4C9193D4C5 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
85
Defense
5

Skills

  • Deal20 damage to target unit. 1ap

Passives

  • Everytime a unit dies place a bone counter on Moejin. Moijin can us Bone counters in place of ap

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Bone counters placed when a unit dies, and spending them in place of ap, are named counters the engine has no word for.

Moejin Dagger TosserSavage Lands · Warrior · basicFD-6B0D0BD8D7

Card ID FD-6B0D0BD8D7 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
5

Skills

  • Deal 10 damage to target unit. 1ap

Passives

  • Everytime a unit dies place a bone counter on Moejin. Moijin can us Bone counters in place of ap

Digital gameplay profile

Not marked as inferred in the release

Deal 10dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Bone counters, and spending them in place of ap, are named counters the engine has no word for.

Mungus ExSavage Lands · BlackSmith · heroFD-D794217B28

Card ID FD-D794217B28 · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
130
Defense
5

Skills

  • Remove 4 counters and give target unit and Mungus 10 def. 1ap
  • Deal 45 Damage to target. If it dies Mungus gains 4 counters instead of one. 2ap

Passives

  • Everytime a unit dies place a bone counter on Mungus

Digital gameplay profile

Not marked as inferred in the release

Attack: 45 damage. Skill (1 AP): Target ally gains 10 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Bone-counter economy removed; self-armor rider dropped.

Mungus The MadSavage Lands · BlackSmith · veteranFD-B268168713

Card ID FD-B268168713 · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
0

Skills

  • Remove 4 counters and give target unit 10 def. 1ap
  • Deal 30 Damage to target. If it dies Mungus gains 2 counters instead of one. 2ap

Passives

  • Everytime a unit dies place a bone counter on Mungus

Digital gameplay profile

Not marked as inferred in the release

Attack: 30 damage. Skill (1 AP): Target ally gains 10 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Bone-counter economy removed; armor skill kept without counter cost, on-kill counter bonus dropped.

Munguss'Bone HoundSavage Lands · Beast · veteranFD-0A27F84FE4

Card ID FD-0A27F84FE4 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
110
Defense
10

Skills

  • Deal 50 damage, 2ap
  • Remove 2 Bone counters from anywhere on the field to heal this unit by 20. 1ap

Passives

  • When this unit dies place 5 bone counters on the field split as as you please.

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (1 AP): This unit heals itself for 20.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Bone-counter costs and death counter-scatter dropped.

Munguss'Bone HoundSavage Lands · Beast · basicFD-5EC5FF4C2A

Card ID FD-5EC5FF4C2A · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Deal 35 damage. 1ap

Passives

  • If Mungus is on the field you may remove 4 bone counters from anywhere on the field to summon Mungus Bone Hound(Veteran) ontop of this card

Digital gameplay profile

Not marked as inferred in the release

Deal 35dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Removing four bone counters to summon the veteran Bone Hound on top of this card has no expression.

No more heroesSavage Lands · Reaction · unknownFD-E9EEE48948

Card ID FD-E9EEE48948 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When your opponent summons a hero you may summon two vet or lower units from your hand/grave, and fully engage said hero.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy hero unit is summoned.; Move 2 veteran cards from your hand to your field. Engage target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Summoning from the grave instead of the hand is a choice the engine cannot offer, and veteran or lower narrows to veteran exactly. Its rp cost is the median for a reaction card rather than one the card states.

Novice MageSavage Lands · Mage · basicFD-91521C74ED

Card ID FD-91521C74ED · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

  • Deal 35 damage. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 35dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

orb of chaosBedlamal · Reaction · unknownFD-9E89B9DD08

Card ID FD-9E89B9DD08 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Activate when your opponent draws a card. both players shuffle one card from their hand into their decks, discard 1 card at random, and than draw until they draw the card that was shuffled back into the deck. Add that card back to their hand, and discard all but one of the cards drawn by this cards effect.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit draws a card.; Shuffle a card from your hand into your deck. Shuffle a card from their hand into their deck. Shuffle your deck. Shuffle their deck. Discard a card at random. Discard a card at random.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Drawing until the shuffled card turns up and discarding all but one of what was drawn is a loop the engine cannot express, so only the shuffle back and the random discard are written.

Pack AttackForresst · Action · unknownFD-6A2CC2F512

Card ID FD-6A2CC2F512 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • if you have 4 or more beasts on the field destroy target unit.

Digital gameplay profile

Not marked as inferred in the release

If you control 4 or more Beasts: destroy target unit.

Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a action card rather than one the card states.

Pedale Grounds planerKingdom of Light · Architect · veteranFD-BB6A9645DB

Card ID FD-BB6A9645DB · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
50
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Pedale Grounds planerKingdom of Light · Architect · veteranFD-E751925FCC

Card ID FD-E751925FCC · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
50
Defense
0

Skills

  • Give target friendly unit 10 def permanently. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Give target friendly unit 10 def permanently. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Pick a CardBedlamal · Reaction · unknownFD-79D2095FD9

Card ID FD-79D2095FD9 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When your opponent uses a targetting effect you may go into your deck and get 1 action,1 unit, and one reaction card. Have your opponent choose one at random to add to your hand. Discard the other 2 and activate one of these effects based on the card chosen. Unit=Return a unit from the field to its owners hand. Action=You may destroy one card on each players field. Reaction= Negate the effect and banish the opponents card..

Digital gameplay profile

Not marked as inferred in the release

Play when a unit is targeted.; Reveal the top card of your deck at random. If it is an Unit: return target unit to hand. If it is an Action: destroy target unit, destroy target friendly unit. If it is a Reaction: banish a card from their field. Add it to your hand.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Fetching three named card types for your opponent to choose between is written as one random card revealed from your deck, and negating the opponent's effect is out of reach.

Pieron the Saint/SadistKingdom of Light · Cleric/Trickster · veteranFD-6AFB607678

Card ID FD-6AFB607678 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
100
Defense
20

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Pieron the Saint/SadistKingdom of Light · Cleric/Trickster · veteranFD-AEFF7AE91E

Card ID FD-AEFF7AE91E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
100
Defense
20

Skills

  • Heal target friendly unit for 20. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 20. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Protectionof The Great OakForresst · Reaction · unknownFD-797E39889B

Card ID FD-797E39889B · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Negate damage, and redirect it to target unit opponent controls.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit deals damage.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Negating damage and redirecting it are both replacements of an effect, which the engine has no word for, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.

Protective AuraKingdom of Light · Territory · unknownFD-64359EE8D6

Card ID FD-64359EE8D6 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Qui BoBedlamal · Trickster · veteranFD-A4A138289C

Card ID FD-A4A138289C · Revision 5 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
75
Defense
0

Skills

  • Flip a coin. Heads deal 50 dmg to target uit. Tails this unit takes 25 dmg. 1ap

Passives

  • When this unit dies add a none unit card from your grave to your hand, then you can flip a coin and call.If right revive this unit, and deal 40 dmg to target unit. Otherwise destroy your unit with the lowest hp.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: add a card from your grave to your hand, flip a coin. Heads: revive a Qui Bo from your grave, deal 40dmg to target unit. Tails: destroy a random friendly unit.; Flip a coin. Heads: deal 50dmg to target unit. Tails: deal 25dmg to this unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The card taken from your grave is any card, since a filter cannot say "not a unit", and losing the flip destroys a random ally rather than your lowest-hp one.

Qui BoBedlamal · Trickster · basicFD-A9FC30CBF4

Card ID FD-A9FC30CBF4 · Revision 5 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
60
Defense
0

Skills

  • Flip a coin. Heads this unit deals 40 dmg to target unit/ tails this unit takes 40 dmg. 1ap

Passives

  • When this unit dies gain 1 rp then you can flip a coin and call. If right revive this unit. Otherwise destroy your unit with the lowest hp.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: gain 1 rp, flip a coin. Heads: revive a Qui Bo from your grave. Tails: destroy a random friendly unit.; Flip a coin. Heads: deal 40dmg to target unit. Tails: deal 40dmg to this unit. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Losing the flip destroys a random ally rather than your lowest-hp one, because the engine cannot pick a unit by a stat.

Ragnon ExSavage Lands · Warrior · heroFD-21E4103B28

Card ID FD-21E4103B28 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
180
Defense
-10

Skills

  • Deal 70 damage to target unit. If unit dies deal damage equal to its hp to another unit. 2ap
  • Destroy target ally, or enemy unit with 30hp or less. Ragnon gains a temporary shield equal to the destroyed units hp+armor. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 70dmg to target unit. If the target is below 70hp: deal 70dmg to a random enemy unit. 2ap; Choose one: if the target is below 31hp: destroy target friendly unit; or if the target is below 31hp: destroy target unit. Give this unit 30 def for 1 turn. 2ap

Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The splash damage and the shield both read the dead unit's hp, so they are fixed at 70 and 30 def for a turn, and the kill is tested as below 31hp.

Ragnon The RuthlessSavage Lands · Warrior · veteranFD-CCDEF50FBD

Card ID FD-CCDEF50FBD · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
110
Defense
-10

Skills

  • Deal 50 damage to target unit. If unit dies deal damage equal to half its hp to another unit. 2ap
  • Destroy target ally, or enemy unit with 20hp or less. Ragnon gains a temporary shield equal to half the destroyed units hp+armor. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. 2ap; Choose one: destroy target friendly unit; or if the target is below 21hp: destroy target unit. 2ap

Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The splash for half a slain unit's hp and the temporary shield worth half the destroyed unit's hp and armor both read the board, so neither is written.

Rally RecruitKingdom of Light · Action · unknownFD-46168BA5C1

Card ID FD-46168BA5C1 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Summon a soldier token with 10def and 50hp

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Summoning a token is out of reach, because the engine can only move cards that are already in a zone, so nothing is written. Its rp cost is the median for a action card rather than one the card states.

Ramoona The Beast PriestessForresst · Cleric · heroFD-D5F04865A4

Card ID FD-D5F04865A4 · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
110
Defense
20

Skills

  • Heal Target, or Deal dmg to target equal to 45+5 for every spirit beast unit in play.2ap

Passives

  • When ever a non-spirit beast unit is destroyed revive it as a spirit beast unit

Digital gameplay profile

Not marked as inferred in the release

Attack: 45 damage. Skill (2 AP): Heal target ally for 45.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Spirit-beast revival passive and per-beast damage scaling dropped.

Re-animateBedlamal · Action · unknownFD-96FA7B10B4

Card ID FD-96FA7B10B4 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Revive target unit and attach this card to it

Digital gameplay profile

Not marked as inferred in the release

Revive a card from your grave.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Attaching this card to the revived unit needs equipment attachment, which the engine has no word for.

recooperationSavage Lands · Action · unknownFD-3ADCBB4052

Card ID FD-3ADCBB4052 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Return target unit with half hp or less to its owners hand

Digital gameplay profile

Not marked as inferred in the release

If the target is below 50hp: return target unit to hand.

Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Half of a unit's maximum hp is a value the engine cannot read, so the test is a fixed 50hp. Its rp cost is the median for a action card rather than one the card states.

Red NymphForresst · Spirit · basicFD-B46CAA5EB6

Card ID FD-B46CAA5EB6 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

None supplied in this release.

Passives

  • Deal 5 dmg to all non-spirit units at the start of each players turn. If this unit is targeted flip a coin. If heads this unit is un affected

Digital gameplay profile

Not marked as inferred in the release

At the start of each turn: deal 5dmg to every unit.

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The burn reaches every unit, not only non-spirits, and the coin-flip dodge needs a rule that replaces being targeted.

Red WolfForresst · Beast · basicFD-1226FE1A85

Card ID FD-1226FE1A85 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
65
Defense
0

Skills

  • Deal45dmg.1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 45dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

reflectKingdom of Light · Reaction · unknownFD-150BBDDDE0

Card ID FD-150BBDDDE0 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
400
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Relief Squad RinaKingdom of Light · Warrior · veteranFD-169E8F8D66

Card ID FD-169E8F8D66 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
80
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Relief Squad RinaKingdom of Light · Warrior · veteranFD-939F68F273

Card ID FD-939F68F273 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
80
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Relief Squad RinaKingdom of Light · Warrior · heroFD-CBAC9E681A

Card ID FD-CBAC9E681A · Revision 6 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
85
Defense
15

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Relief Squad RinaKingdom of Light · Warrior · veteranFD-CF93E79071

Card ID FD-CF93E79071 · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
80
Defense
10

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Rushed RecruitmentKingdom of Light · Reaction · basicFD-F1A9CAC226

Card ID FD-F1A9CAC226 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

None supplied in this release.

Passives

  • If your opponet summons a unit while your field is clear you may reveal the top 4 cards of your deck, and summon any basic units revealed this way

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit is summoned.; Reveal the top 4 cards of your deck. If it is a basic: summon a basic card.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The engine cannot test that your field is clear, and only one revealed basic unit is summoned rather than every one. Its rp cost is the median for a reaction card rather than one the card states.

Rushed RecruitmentKingdom of Light · Reaction · basicFD-F36D3DFAC6

Card ID FD-F36D3DFAC6 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
45
Defense
0

Skills

None supplied in this release.

Passives

  • If your opponet summons a unit while your field is clear you may reveal the top 4 cards of your deck, and summon any basic units revealed this way

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit is summoned.; Reveal the top 4 cards of your deck. Summon 4 basic cards.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The requirement that your own field be empty is out of reach, because the engine can only test that a zone holds at least so many cards, never at most. Its rp cost is the median for a reaction card rather than one the card states.

SabotageKingdom of Light · Reaction · unknownFD-25D6E97760

Card ID FD-25D6E97760 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

SamsonBedlamal · Warrior · basicFD-ACB60E941B

Card ID FD-ACB60E941B · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
40
Defense
5

Skills

  • Reduce targets def by 5, and deal 15 dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Attack: 15 damage. Skill (1 AP): Reduce target's Def by 5.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

SamsonBedlamal · Warrior · veteranFD-DE5378E258

Card ID FD-DE5378E258 · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
85
Defense
10

Skills

  • Reduce targets def by 10, and deal 35 dmg. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Attack: 35 damage. Skill (1 AP): Reduce target's Def by 10.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Samson ExBedlamal · Warrior · heroFD-5477F99C25

Card ID FD-5477F99C25 · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
140
Defense
15

Skills

  • Make Target units def 0. 2ap
  • Deal 50dmg, and gain 5 def. 2ap

Passives

  • When this unit dies deal dmg to all enemy units equal to this units def on the field

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (2 AP): Reduce target's Def by 15. On death: deal 15 damage to all enemy units.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Def-to-0 skill toned to -15 Def; death burst fixed at 15 (his sheet Def).

Sanguin ArmorKingdom of Light · Action · unknownFD-E334FAC973

Card ID FD-E334FAC973 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sanguin Blood BladeSavage Lands · Equip · unknownFD-B51B0618AF

Card ID FD-B51B0618AF · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When the equiped unit targets a unit to deal damage reduce targets hp by 20, and heal equiped unit by 10.

Digital gameplay profile

Not marked as inferred in the release

Reduce target unit's hp by 20. Heal target friendly unit for 10.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching this to a unit is out of reach and there is no moment for the wielder dealing damage, so the drain is written as the card's own skill and heals a friendly unit rather than the wielder. Its rp cost is the median for a equip card rather than one the card states.

Sanguine SoldierSavage Lands · Warrior · basicFD-9428C63C37

Card ID FD-9428C63C37 · Revision 6 · Link to this card

Printed card fields

Requirement
Created by Sanguine Sorceress
AP
1
HP
30
Defense
0

Skills

  • Deal damage equal to half this units hp to target unit.1ap
  • If a Blood/Sanguine unit would take damage this unit can take a portion of that damage equal to this units hp. 1ap

Passives

  • When this unit dies place a blood counter on target unit.

Digital gameplay profile

Not marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Half this unit's hp cannot be read, so the damage is a flat 25; the blood counter placed when it dies and the skill that takes damage for another Blood unit are both out of reach.

Sanguine SorceressSavage Lands · Mage · veteranFD-ED7056BEF3

Card ID FD-ED7056BEF3 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
75
Defense
0

Skills

  • Remove any number of blood counters from this unit to create a "Sanguine Soldier" whose hp is equal to 10x counters removed. 1ap
  • Reduce target units hp by 30+5per blood counter 1ap

Passives

  • When this unit is summoned you may remove any number of "Bloody Counters" from other units you control, and place them on this unit. When ever this unit takes damage place a "Bloody Counter" on it.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 35 (ignores Def).

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Blood-counter collection and Sanguine Soldier tokens dropped; drain fixed at 35 (Extra Red row).

Sanguine Sword MasterSavage Lands · Warrior · veteranFD-9D9B434BCF

Card ID FD-9D9B434BCF · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
95
Defense
0

Skills

  • Deal 50 damage to target unit. If it dies place a counter this unit. 2ap
  • Remove any number of counters from this unit, to heal it for 10 for each counter removed.

Passives

  • When ever this unit takes damage place a "Bloody Counter" on it. This Unit deals 10 extra damage for each counter on it

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (1 AP): This unit heals itself for 20.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Bloody-counter damage stacking removed; counter-heal kept as a flat self-heal.

Selfless DefenderKingdom of Light · Warrior · heroFD-3FD60F01E7

Card ID FD-3FD60F01E7 · Revision 6 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
200
Defense
40

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Selfless DefenderKingdom of Light · Warrior · heroFD-AF8F45FBEC

Card ID FD-AF8F45FBEC · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
3
HP
200
Defense
40

Skills

  • Deal 50dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

selfless SacrificeSavage Lands · Reaction · unknownFD-99DF0EAB3E

Card ID FD-99DF0EAB3E · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • tribute targetted unit to engage up to 2 enemy units, and deal damage to one them equal to the sacrificed units hp

Digital gameplay profile

Not marked as inferred in the release

Play when a unit you control is targeted.; Sacrifice a card. Engage target unit. Engage target unit. Deal 50dmg to target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Engaging up to 2 units is written as two engagements, and the damage is a fixed 50 because the engine cannot read the sacrificed unit's hp. Its rp cost is the median for a reaction card rather than one the card states.

Shaleel Avatar of The Spirit TreeForresst · Spirit/marksman · heroFD-9D08560866

Card ID FD-9D08560866 · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*2
AP
3
HP
95
Defense
0

Skills

  • Deal75dmg. 2ap

Passives

  • When ever this unit destroys another unit summon a spirit sappling token(5def 100hp). After 2 of your turns the sappling token becomes a Spirit Archer token(50hp.deal40dmg) Shaleel gains 10def for every Sappling, and spirit archer in play

Digital gameplay profile

Not marked as inferred in the release

Deal 75dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The Sapling and Spirit Archer tokens, their transformation after two turns, and the 10def each grants are all tokens and board-reading values the engine has no word for.

Shield BashKingdom of Light · Reaction · unknownFD-97C0C55242

Card ID FD-97C0C55242 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Shield Maiden MikaKingdom of Light · Warrior · basicFD-E5841CC554

Card ID FD-E5841CC554 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 20dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sir Fregil The Brown KnightUnassigned · Warrior · veteranFD-3945296418

Card ID FD-3945296418 · Revision 5 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
130
Defense
20

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Solar CanonKingdom of Light · Siege · basicFD-297E5BF60E

Card ID FD-297E5BF60E · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 35dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 35dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Solar FlareKingdom of Light · Action · unknownFD-66C3B5C0A0

Card ID FD-66C3B5C0A0 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Solar powered War GolemKingdom of Light · Siege · basicFD-2AAE74D01C

Card ID FD-2AAE74D01C · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 35dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 35dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sore LoserBedlamal · Reaction · unknownFD-A166772D82

Card ID FD-A166772D82 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • After fliping a coin you may ignore the result, and flip again. If you get the same result deal 50 dmg to target unit.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit flips a coin.; Flip a coin. Heads: deal 50dmg to target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Ignoring a result and matching it needs a rule that replaces a flip, so the reflip is written as a fresh coin flip that deals the 50 on heads.

Sorlin Chosen of the SunKingdom of Light · Cleric · basicFD-A46DB187F2

Card ID FD-A46DB187F2 · Revision 7 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Heal target friendly unit for 30. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 30. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Soul PowerForresst · Action · unknownFD-2737651EE9

Card ID FD-2737651EE9 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Gain 1rp for each banished spirit

Digital gameplay profile

Not marked as inferred in the release

If there is 1 or more Spirit in banished: gain 1 rp.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The rp gained should count the banished Spirits, so it is fixed at 1 and only checks that at least one Spirit is banished. Its rp cost is the median for a action card rather than one the card states.

Soul SightForresst · Action · unknownFD-38FF041966

Card ID FD-38FF041966 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Look at one card in your opponents hand for each non-token spirit you control

Digital gameplay profile

Not marked as inferred in the release

Look at a card in their hand at random.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The number of cards scales with the non-token spirits you control, which the engine cannot read, so one card is looked at, and it is revealed at random rather than shown to you alone. Its rp cost is the median for a action card rather than one the card states.

spiked shieldKingdom of Light · Equip · unknownFD-787D3874E3

Card ID FD-787D3874E3 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Spirit CallingForresst · Action · unknownFD-3317C5B75C

Card ID FD-3317C5B75C · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Add a basic spirit from your deck to your hand

Digital gameplay profile

Not marked as inferred in the release

Search your deck for a Spirit and add it to your hand.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Its rp cost is the median for a action card rather than one the card states.

Spirit Of HateForresst · Spirit · basicFD-AF568C163A

Card ID FD-AF568C163A · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

None supplied in this release.

Passives

  • Discard this card aswell as another spirit to destroy one card on the field

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): destroy target enemy unit.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

The cost of discarding this card and another spirit became an AP cost.

Spirit TreeForresst · Spirit · veteranFD-09E41F52F3

Card ID FD-09E41F52F3 · Revision 3 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
200
Defense
15

Skills

None supplied in this release.

Passives

  • When ever a spirit unit dies heal this unit for 20hp. After 3 of your turns your may summon "Sheleel Avatar of the Spirit Tree" from your hand deck or grave on top of this card.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): This unit heals itself for 20.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Spirit-death heal trigger made an active skill; Shaleel timer handled via upgrade chain.

Spirit WellForresst · Territory · unknownFD-2A5F4BFDBF

Card ID FD-2A5F4BFDBF · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever a unit days place a counter on spirit well. You may remove 5 counters from this card to summon a unit from your grave.

Digital gameplay profile

Not marked as inferred in the release

Revive a card from your grave.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The counters are out of reach -- the engine cannot place, count or remove a counter -- so the summon is written with no cost and nothing accumulates when a unit dies. Its rp cost is the median for a territory card rather than one the card states.

Spiritof ForgivenessForresst · Spirit · basicFD-1503CA53F3

Card ID FD-1503CA53F3 · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
75
Defense
5

Skills

  • When this unit takes dmg from a card your opponent controls you may have your opponent draw 1 card, and reveal it. If it is a unit summon a number of banished spirits to your side of the field equal to its base ap.If it is not a unit discard 1 card. 2ap

Passives

  • When this unit is summoned you may also summon a banished spirit to the field

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Summoning banished spirits, the reveal, and the branch on what was revealed all dropped.

Spiritof FriendshipForresst · Spirit · veteranFD-63B3A35714

Card ID FD-63B3A35714 · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
95
Defense
5

Skills

  • Deal40dmg. 2ap

Passives

  • This unit gains 5def for every spirit on the field. During your opponents turn you may sacrifice another spirit so that no other spirits may be targeted this turn while this spirit remains on the field.

Digital gameplay profile

Not marked as inferred in the release

Give this unit 5 def permanently.; Deal 40dmg to target unit. 2ap

Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The def bonus is a flat 5 instead of 5 for every spirit on the field, and sacrificing a spirit to stop spirits being targeted is not expressible.

Spiritof GivingForresst · Spirit · basicFD-34F7B0E76A

Card ID FD-34F7B0E76A · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Once per turn you may discard one card to draw one card. 1ap

Passives

  • When this card is sent to the grave you may banish it to draw 1 card, and gain 1 rp

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Draw a card. On death: gain 1 RP.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Discard-to-draw cycling flattened to a plain draw; death banish kept as RP gain.

Spiritof KindnessForresst · Spirit · veteranFD-3E4F17BA63

Card ID FD-3E4F17BA63 · Revision 3 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
110
Defense
10

Skills

  • Heal Target for 45hp. 2ap

Passives

  • When this unit is summoned you can add a spirit from your grave to your hand.

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Heal target ally for 45.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

On-summon grave retrieval dropped.

Spiritof SorrowForresst · Spirit · veteranFD-462C46C5FC

Card ID FD-462C46C5FC · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
80
Defense
0

Skills

  • Deal45dmg to target.70 dmg if there are no other units on your field. 2ap

Passives

  • You may return a spirit from your field to your hand to summon this card. When ever a spit is sent to your grave deal 25 dmg to a unit.

Digital gameplay profile

Not marked as inferred in the release

If you control 2 or more units: deal 45dmg to target unit. Otherwise: deal 70dmg to target unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The spirit-death burn passive needs the grave, which the engine has no word for.

Spiritof VengeanceForresst · Spirit · veteranFD-4E9B2DCBCC

Card ID FD-4E9B2DCBCC · Revision 4 · Link to this card

Printed card fields

Requirement
Spirit*1
AP
2
HP
100
Defense
0

Skills

  • Deal10dmg for every spirit in your grave.
  • 2ap

Passives

  • If a spirit is destroyed by an opponents unit you may banish that spirit to summon this unit, and destroy that unit your opponent controls.

Digital gameplay profile

Not marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The damage is a flat 40 because it cannot count the spirits in your grave, and banishing a destroyed spirit to summon this unit is a summon the engine cannot perform.

Spiteful MageBedlamal · Mage · veteranFD-53EB3AF50A

Card ID FD-53EB3AF50A · Revision 4 · Link to this card

Printed card fields

Requirement
2Rp
AP
2
HP
59
Defense
11

Skills

  • Banish up to 8 cards total from the graveyards and deal 8 times the number of cards banished dmg to target creature. If 8 cards were banished this way, and all of them were from your grave you may draw 1 card, and have your opponent discard 1 card. 2ap

Passives

  • When this unit is sent to the grave, your opponent must banish 2 cards from their hand or top of their deck.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: your opponent chooses: banish 2 cards from their hand; or banish the top 2 cards of their deck.; Choose one: banish 8 cards from your grave; or banish 8 cards from their grave. Deal 64dmg to target unit. 2ap

Schema
7
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The banish is fixed at eight cards and the damage at 64 because a value cannot count cards, and the draw-and-discard rider cannot test that all eight came from your grave.

SquirelForresst · Beast · basicFD-F6F216FF65

Card ID FD-F6F216FF65 · Revision 5 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
25
Defense
0

Skills

None supplied in this release.

Passives

  • When this unit is sent from your hand to the grave summon it. When this unit leaves the field banish it, and draw one card.

Digital gameplay profile

Not marked as inferred in the release

When this unit dies: banish a Squirel from your grave, draw 1 card.

Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Summoning itself when it is sent from your hand to the grave has no moment in the engine, so only the banish and draw are written, and leaving the field is written as this unit dying.

Stoic SentinalKingdom of Light · Action · unknownFD-038F0C9267

Card ID FD-038F0C9267 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Strike From ShadowBedlamal · Reaction · unknownFD-C1D57CE6A8

Card ID FD-C1D57CE6A8 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a Trickster unit leaves the field destroy target unit with 5def or less

Digital gameplay profile

Not marked as inferred in the release

Play when a Trickster unit you control is destroyed.; Destroy target unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Leaving the field is written as being destroyed, and the 5def-or-less restriction cannot be tested because conditions only read hp.

Stripped Strike WolfForresst · Beast · veteranFD-FD0F3A888E

Card ID FD-FD0F3A888E · Revision 4 · Link to this card

Printed card fields

Requirement
Beast*1
AP
2
HP
100
Defense
0

Skills

  • Deal55dmg2ap
  • When targeted by an enemy unit you may deal 25 dmg to that unit.1ap

Passives

  • You may banish 1 RedWolf, and 1 JetBlack RedWolf, from your field or grave to summon this card. If summoned this way this card gains 15def.

Digital gameplay profile

Not marked as inferred in the release

Deal 55dmg to target unit. 2ap; Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The alternate summon by banishing two wolves and the 15def it would grant are outside the vocabulary, and the retaliation cannot be limited to when this unit is targeted.

Sun Gods blessingKingdom of Light · Territory · unknownFD-FD0A79FF45

Card ID FD-FD0A79FF45 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun Gods FuryKingdom of Light · Territory · unknownFD-834B23C10A

Card ID FD-834B23C10A · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
120
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun Lancer PierceKingdom of Light · Warrior · veteranFD-48F46F1BB2

Card ID FD-48F46F1BB2 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
80
Defense
10

Skills

  • Deal45dmg to target unit 1ap
  • Deal 10 dmg to, and fully engage target unit with 10def or less. 2ap

Passives

  • Put a Sun counter on any unit damaged by Pierce. When a unit with sun counters dies, heal pierce for 5xcounters said unit had.

Digital gameplay profile

Not marked as inferred in the release

Attack: 45 damage. Skill (2 AP): Target enemy loses 1 AP for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Sun counters dropped; engage-low-Def skill approximated as an AP drain.

Sun Lancer PierceKingdom of Light · Warrior · veteranFD-7526D24773

Card ID FD-7526D24773 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
80
Defense
10

Skills

  • Deal45dmg to target unit 1ap
  • Deal 10 dmg to, and fully engage target unit with 10def or less. 2ap

Passives

  • Put a Sun counter on any unit damaged by Pierce. When a unit with sun counters dies, heal pierce for 5xcounters said unit had.

Digital gameplay profile

Not marked as inferred in the release

Attack: 45 damage. Skill (2 AP): Target enemy loses 1 AP for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Sun counters dropped; engage-low-Def skill approximated as an AP drain.

Sun Lancer Pierce ExKingdom of Light · Warrior · heroFD-AC951397D9

Card ID FD-AC951397D9 · Revision 3 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
120
Defense
20

Skills

  • Deal 20+targets def dmg 5 times. If target dies before all 5 attacks you can choose a new target and continue. 2ap
  • Deal 25+target def dmg to unit, and fully engage it if its def is 20 or less.

Passives

  • Put a Sun counter on any unit damaged by Pierce. When a unit with sun counters dies, heal pierce for 10xcounters said unit had.

Digital gameplay profile

Not marked as inferred in the release

Skill (2 AP): Deal 80 piercing damage to target enemy. Skill (2 AP): Target enemy loses 1 AP for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Five-hit def-scaling barrage flattened to one 80 piercing strike; sun counters dropped.

Sun mage HeliosKingdom of Light · Mage · veteranFD-0E84EF6513

Card ID FD-0E84EF6513 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
60
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun mage HeliosKingdom of Light · Mage · veteranFD-1B7BA7AF62

Card ID FD-1B7BA7AF62 · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
75
Defense
15

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun mage HeliosKingdom of Light · Mage · veteranFD-28D9401703

Card ID FD-28D9401703 · Revision 6 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
60
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun mage HeliosKingdom of Light · Mage · veteranFD-2A20E78182

Card ID FD-2A20E78182 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
2
HP
60
Defense
0

Skills

  • Deal 40dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 40dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Sun Priest RebalKingdom of Light · Cleric · basicFD-3534B1CF93

Card ID FD-3534B1CF93 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Heal target friendly unit for 30. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Heal target friendly unit for 30. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Suns Peak StrongholdKingdom of Light · Fortress · basicFD-AD0FB92695

Card ID FD-AD0FB92695 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
50
Defense
0

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Survival BraceletteForresst · Equip · unknownFD-52FC683DC1

Card ID FD-52FC683DC1 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When ever the equiped unit deals damage they heal for half the damage dealt.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Attaching to a unit and healing for half the damage it dealt both need what the engine cannot express, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.

Sword of LightKingdom of Light · Equip · unknownFD-93697F6937

Card ID FD-93697F6937 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

TabithaBedlamal · Cleric · veteranFD-0E8852226F

Card ID FD-0E8852226F · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
50
Defense
15

Skills

  • Reduce target units hp by 20 and heal target unit for 30. 1ap
  • Sac a unit to heal all your units for 20hp. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 20 (ignores Def). Skill (1 AP): Heal target ally for 30. Skill (2 AP): Heal all your units for 20.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

Sacrifice cost on the group heal dropped.

TabithaBedlamal · Cleric · basicFD-E289EB6A07

Card ID FD-E289EB6A07 · Revision 3 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
40
Defense
10

Skills

  • Reduce target units hp by 10 and heal target unit for 20. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 10 (ignores Def). Skill (1 AP): Heal target ally for 20.

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Tak the ThickBedlamal · Warrior · basicFD-F064EBDE7D

Card ID FD-F064EBDE7D · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
80
Defense
5

Skills

  • Deal 25dmg 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 25dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Talik Shadow Guard CaptainBedlamal · Warrior · veteranFD-5188651484

Card ID FD-5188651484 · Revision 5 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
120
Defense
5

Skills

  • Deal 50dmg to target unit. 2ap
  • Shuffle one "Alexia Princess of Discord" from your field or grave into yoru deck, to draw 1 card. 1ap

Passives

  • This unit gains +5 def for every enemy soldier unit on the field. If this unit destroys an enemy soldier heal this unit for 20 hp.

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: if the target is a Soldier: heal this unit for 20.; Deal 50dmg to target unit. 2ap; Shuffle an Alexia Princess of Discord from your grave into your deck. Draw 1 card. 1ap

Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Def scaling with the enemy soldier count needs a value the engine can read rather than write.

temporary retreatSavage Lands · Reaction · unknownFD-C7728F7396

Card ID FD-C7728F7396 · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Engage target unit to prevent any damage it would take this turn

Digital gameplay profile

Not marked as inferred in the release

Play when a unit is targeted.; Engage target friendly unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Preventing the damage cannot be expressed, so only the engagement is written, and the moment is taken as when a unit is targeted. Its rp cost is the median for a reaction card rather than one the card states.

Threes ACrowdForresst · Action · unknownFD-3C6710BB5D

Card ID FD-3C6710BB5D · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • if you have 3 or more nymphs in your hand or on the field banish one and draw 3 cards.

Digital gameplay profile

Not marked as inferred in the release

If you control 3 or more Nymphs: banish a Nymph from your field, draw 3 cards.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Nymphs in your hand cannot be added to the count, so only the ones you control are counted. Its rp cost is the median for a action card rather than one the card states.

Thrilof The HuntForresst · Reaction · unknownFD-FED866D45E

Card ID FD-FED866D45E · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a unit you contrl destroys an enemy unit you may activate this card to fully unengage it.

Digital gameplay profile

Not marked as inferred in the release

Play when an enemy unit is destroyed.; Disengage target friendly unit.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

The engine cannot require that the kill was made by a unit you control, only that an enemy unit was destroyed. Its rp cost is the median for a reaction card rather than one the card states.

Tor-A-Roh Heartless CommanderSavage Lands · Warrior · heroFD-C99647F9CB

Card ID FD-C99647F9CB · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
130
Defense
10

Skills

  • Sacrifice an ally, and deal damage equal to its health to target unit. If target unit dies you may look at the top 6 cards of your deck, and summon a unit of equal or lower rank to the sacrificed unit.Place the other cards on the top or bottom of your deck in any order. 2ap
  • Discard a "Blood/Sanguine" unit and heal this unit for an amount equal to the discarded units hp. 1ap

Passives

  • When this unit is summoned you may add one " Blood/Sanguine" unit from your deck to your hand.While this unit is on the field you gain 1 extra recruit point per turn.

Digital gameplay profile

Not marked as inferred in the release

Attack: 60 damage. Skill (1 AP): Gain 1 RP.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Sacrifice-based nuke flattened to a 60 attack; RP passive made an active skill; tutor and discard-heal dropped.

Tower Toppling TrentForresst · Siege · basicFD-039C946657

Card ID FD-039C946657 · Revision 4 · Link to this card

Printed card fields

Requirement
4rp
AP
1
HP
150
Defense
15

Skills

  • Deal50 dmg to enemy Fortress, and fully engage 2 units until your opponents end phase.

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to the enemy fortress. Engage target unit for 1 turn. Engage target unit for 1 turn.

Schema
1
Ruleset
mvp
Profile RP cost
4
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Tributeto The FallenForresst · Action · unknownFD-F6D588FC69

Card ID FD-F6D588FC69 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Sac 2 non-spirit units to summon a spirit token(20hp) for each unit in your grave.

Digital gameplay profile

Not marked as inferred in the release

Sacrifice 2 cards.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

Only the sacrifice is written: a spirit token for each unit in your grave needs both tokens and a count read from the board, and the two units sacrificed cannot be limited to non-spirits. Its rp cost is the median for a action card rather than one the card states.

Unexpected AidSavage Lands · Reaction · unknownFD-F58249561B

Card ID FD-F58249561B · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • When a unit is targeted you may discard a unit to get targeted unit 60 def until the end of your next turn.

Digital gameplay profile

Not marked as inferred in the release

Play when a unit is targeted.; Discard a card. Give target friendly unit 60 def for 2 turns.

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

A filter cannot say the discarded card must be a unit, and "until the end of your next turn" is written as two turns. Its rp cost is the median for a reaction card rather than one the card states.

Unshakable WillKingdom of Light · Reaction · unknownFD-5D4DE0FBA6

Card ID FD-5D4DE0FBA6 · Revision 6 · Link to this card

Printed card fields

Requirement
1rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

  • Deal 25dmg to target unit. 1ap

Passives

  • Play when a unit you control is destroyed.

Digital gameplay profile

Marked as inferred in the release

Play when a unit you control is destroyed.; Deal 25dmg to target unit. 1ap

Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Urick Captain of the Order of LightKingdom of Light · Warrior · veteranFD-81D43D316A

Card ID FD-81D43D316A · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
100
Defense
20

Skills

  • Deal 40 damage. 2ap
  • If another O.O.L unit is attacked redirect the attack to this unit then deal damage to the attacker equal to this units def. 2ap

Passives

  • Other Order Of Light Units Gain 10 def. This unit gains 5 Def for each other O.O.L unit you control.

Digital gameplay profile

Not marked as inferred in the release

Attack: 40 damage. Skill (2 AP): All your units gain 5 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

O.O.L. Def aura made an active group buff; redirect-and-retaliate skill dropped.

Urick Captain of the Order of LightKingdom of Light · Warrior · veteranFD-A4EFC65846

Card ID FD-A4EFC65846 · Revision 3 · Link to this card

Printed card fields

Requirement
2rp
AP
2
HP
100
Defense
20

Skills

  • Deal 40 damage. 2ap
  • If another O.O.L unit is attacked redirect the attack to this unit then deal damage to the attacker equal to this units def. 2ap

Passives

  • Other Order Of Light Units Gain 10 def. This unit gains 5 Def for each other O.O.L unit you control.

Digital gameplay profile

Not marked as inferred in the release

Attack: 40 damage. Skill (2 AP): All your units gain 5 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1

Implementation note from the release

O.O.L. Def aura made an active group buff; redirect-and-retaliate skill dropped.

Varion Goddess of The HuntForresst · Marksman · heroFD-A2E19D79D5

Card ID FD-A2E19D79D5 · Revision 4 · Link to this card

Printed card fields

Requirement
3rp
AP
3
HP
100
Defense
0

Skills

  • Deal 55dmg to target unit. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Marked as inferred in the release

Deal 55dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
Not supplied

Implementation note from the release

These rules were inferred from what cards of this type and rank do across the set. Nobody has written this card's real rules.

Varion The HuntressForresst · Marksman · basicFD-181C6D859D

Card ID FD-181C6D859D · Revision 4 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Deal45dmg. 1ap

Passives

  • When ever this unit destroys a unit deal 20 dmg to another unit

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: deal 20dmg to a random enemy unit.; Deal 45dmg to target unit. 1ap

Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

No limitation note supplied. This does not establish that every printed interaction is implemented.

Varion The HuntressForresst · Marksman · veteranFD-4186EA26F7

Card ID FD-4186EA26F7 · Revision 4 · Link to this card

Printed card fields

Requirement
Soldier*1
AP
2
HP
90
Defense
0

Skills

  • Deal 60dmg2ap

Passives

  • When Varian deals dmg to a unit or takes dmg from a unit that unit becomes marked. Varion ignores the def of marked units, and when they are sent to the grave deal 35 dmg to another unit.

Digital gameplay profile

Not marked as inferred in the release

When this unit destroys a unit: deal 35dmg to a random enemy unit.; Deal 60dmg to target unit. 2ap

Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Marking units and ignoring their def have no expression, so the 35 damage fires when Varion kills a unit instead of when a marked unit is sent to the grave.

Warriors RevengeSavage Lands · Action · unknownFD-356FB84513

Card ID FD-356FB84513 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Remove 3 warriors in your grave from the game to destroy, and remove target unit.

Digital gameplay profile

Not marked as inferred in the release

Banish 3 Warriors from your grave. Destroy target unit.

Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The destroyed unit is not also removed from the game, because the engine cannot banish what it has destroyed. Its rp cost is the median for a action card rather than one the card states.

White Eyed Withered WitchForresst · Mage · basicFD-4D749B8C0A

Card ID FD-4D749B8C0A · Revision 3 · Link to this card

Printed card fields

Requirement
1rp
AP
1
HP
60
Defense
0

Skills

  • Remove any number of counters from this unit to reduce target units hp by 10x counters removed. If a unit is killed this way you may summon 1 "brown eyed bewitcher" from your deck using this card1ap

Passives

  • When ever a spirit leaves the field place a counter on this unit.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): Reduce target enemy's HP by 15 (ignores Def).

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1

Implementation note from the release

Spirit-counter scaling and bewitcher summon dropped; drain fixed at 15.

Winfred Intellegence AgentBedlamal · Trickster · veteranFD-F5DB57E09F

Card ID FD-F5DB57E09F · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
60
Defense
0

Skills

  • Redeuce this units hp by 20 to reactivate a spell from either plays grave(then banish said spell).

Passives

  • When this unit is played from hand shuffle it into your enemies deck face up/ When revealed summon this card to your sied of the field, and take the card beneath it. If its a unit send it to the grave otherwise add it to our hand. This unit gains +5 def for every turn it was in your opponents deck.

Digital gameplay profile

Not marked as inferred in the release

Give this unit 5 def permanently. When this unit is summoned: shuffle a Winfred Intellegence Agent from your hand into their deck.; Choose one: banish an Action from your grave; or banish an Action from their grave. 20hp

Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

The def gain is a flat 5def rather than 5 for every turn spent in the opponent's deck, being revealed in their deck is not a moment the engine has so the summon and taking the card beneath it are gone, and the skill banishes an Action from either grave without reactivating it.

Wolf CubForresst · Action · unknownFD-1B265792A3

Card ID FD-1B265792A3 · Revision 4 · Link to this card

Printed card fields

Requirement
2rp
AP
Not supplied
HP
Not supplied
Defense
Not supplied

Skills

None supplied in this release.

Passives

  • Summon a wolf cub token(40hp). For every 2 none token wolves on the field summon an extra wolf cub token

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied

Implementation note from the release

The card summons tokens, and counts the wolves on the field to summon more, neither of which the engine can do. Its rp cost is the median for a action card rather than one the card states.

XioBedlamal · Trickster · veteranFD-103AD94080

Card ID FD-103AD94080 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
70
Defense
0

Skills

  • UseTarget units skill. 2ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

No rules yet.

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Using another unit's skill means copying an ability, which the engine cannot do, so the card's only skill has nothing left that can be written.

Xio ExBedlamal · Trickster · heroFD-44C969942D

Card ID FD-44C969942D · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
100
Defense
0

Skills

  • Use Target units skill. 2ap
  • Summon Xio(vet) Token with 35hp. 3ap
  • Sac a Xio token to gain 1rp

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Skill (1 AP): gain 1 rp.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Copying a unit's skill and summoning a Xio token dropped; the sacrifice cost became an AP cost.

Xue Kingof BeastForresst · Warrior · heroFD-3CAB07F6CE

Card ID FD-3CAB07F6CE · Revision 3 · Link to this card

Printed card fields

Requirement
Soldier*2
AP
3
HP
150
Defense
30

Skills

  • Sac two beats to draw 1 card. 1ap
  • Deal 65dmg. 2ap

Passives

  • You may special summon 1 beast from your hand or grave by discarding a card. When ever a beast unit destroys an enemy unit heal all beats by 10.

Digital gameplay profile

Not marked as inferred in the release

Attack: 65 damage. Skill (1 AP): Draw a card.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Beast special-summon passive and pack-heal dropped; sac-2-beasts draw kept as a plain draw.

ZethaBedlamal · Trickster · veteranFD-72852C2D44

Card ID FD-72852C2D44 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
45
Defense
5

Skills

  • Take control of target unit until the end of the turn. 2ap
  • Deal 35 dmg. 1ap

Passives

None supplied in this release.

Digital gameplay profile

Not marked as inferred in the release

Deal 35dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Taking control of a unit until end of turn has no expression, so that skill is left out.

Zetha ExBedlamal · Trickster · heroFD-CC0747273B

Card ID FD-CC0747273B · Revision 3 · Link to this card

Printed card fields

Requirement
Caster*2
AP
3
HP
60
Defense
5

Skills

  • Take conrtoll of target unit. 2ap
  • Sac controlled unit to gain 10def. 3ap
  • Deal 50 dmg. 2ap

Passives

  • Can only be summoned by using Zetha(Veteran), and a controlled enemy unit

Digital gameplay profile

Not marked as inferred in the release

Attack: 50 damage. Skill (3 AP): This unit gains 10 Def permanently.

Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1

Implementation note from the release

Mind-control skills dropped; sac-for-def kept as a self buff.

ZoniaBedlamal · Mage · basicFD-20DA468CA6

Card ID FD-20DA468CA6 · Revision 4 · Link to this card

Printed card fields

Requirement
1Rp
AP
1
HP
40
Defense
0

Skills

  • Deal 20dmg. 1ap

Passives

  • Upon dying this unit may posses any unit on the field with 20 or less hp(posses units are stacked under this unit as material) If this unit has 3 or more units under it you may summon Zonia(Veteran) from your hand or deck ontop of this unit.

Digital gameplay profile

Not marked as inferred in the release

Deal 20dmg to target unit. 1ap

Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied

Implementation note from the release

Possessing a dying unit as stacked material, and summoning Zonia (Veteran) on top of three materials, need unit stacking the engine has no word for.

ZoniaBedlamal · Mage · veteranFD-5A51D2AA30

Card ID FD-5A51D2AA30 · Revision 4 · Link to this card

Printed card fields

Requirement
Caster*1
AP
2
HP
60
Defense
5

Skills

  • Deal 50dmg. 2ap

Passives

  • If this unit has 20 or less h and kills an enemy unit you may attach that unit to this card. Upon dying remove 2 attachments from this unit and fully revive it.

Digital gameplay profile

Not marked as inferred in the release

Deal 50dmg to target unit. 2ap

Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied

Implementation note from the release

Attaching a killed unit to this card and reviving by removing two attachments needs attachments and a revive, neither of which the engine has.

Sources, corrections and reproducibility

This is a frozen text reference from the public official release manifest, not a live mirror. The latest release endpoint identified 2026.10.04-vfx-1 when checked on October 21, 2026. Card IDs and revisions are preserved for specific corrections. Source faction spellings, including “Forresst”, are retained.

Reference and examples prepared by Programming Securely. For a correction, contact player support with the card ID, release ID, field and expected wording. No account is required to read, filter or download this reference; filter text is kept only in the page and is not saved.