A readable reference for all 328 cards in the published 2026.10.04-vfx-1 data release, dated October 4, 2026.
Published October 21, 2026 · Programming Securely · Source checked October 21, 2026
Keep three things separate
Printed fields reproduce the published card’s requirements, stats, skills and passives. Empty fields are identified; spelling is preserved from the source.
Digital profiles describe the implementation stored alongside those fields. A profile can omit an interaction or use a simplified effect. The RP cost in a profile is separate from the printed requirement.
Your installed build may use different data. Match its release to this page before drawing a conclusion about play. This reference does not verify a game installation or establish a complete tabletop rulebook.
85 profiles are explicitly marked as inferred in this release. An absent inferred flag does not prove full implementation. Read the limitation note as well as the effect. Use the worksheet to record the wording, the version and one question an actual playtest can answer.
Three comparisons worth making
A plausible effect can still be inferred
Apprentice healer has a friendly healing skill in the printed fields. The digital profile is explicitly marked as inferred. Its presence in the data does not make the profile an authored ruling for every interaction.
A choice can become two fixed effects
Leonas Sigil says “up to two” enemy casters in the printed passive. Its implementation note says the digital effect engages two because the engine cannot express that choice. Check the selectable targets during a test instead of assuming that both texts offer the same decision.
A conditional bonus can become a flat bonus
Echoing Ghast has a printed bonus that scales with non-unit cards in the grave. Its profile note describes a flat HP and defense bonus instead. Changing the grave count is a concrete test; it does not justify assuming the printed scaling has been implemented.
Format settings have their own version
The separate official settings endpoint returned version 1, published September 18, 2026. These values are a dated settings snapshot; the card release ID does not version them.
Deck size
40–40 cards
Maximum copies
3 per card
Faction setting
Single faction; neutral identifier “unassigned”
Type limits
Hero: 1; Siege: 4
Starting hand
5 cards
Fortress HP
1000
Starting AP / AP per turn
1 / 1
Maximum turns
50
These settings alone do not explain turn timing, legal targets or every deck interaction. Consult the rules for the build you are testing. No deck validity or competitive balance is inferred here.
Published release 2026.10.04-vfx-1
Browse the card entries
Open a card to compare its printed fields with its digital profile. Search covers printed wording, name, ID, faction, type and rank. All entries remain readable without JavaScript.
328 cards in this release.
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Add a "Shadow Guard" card from your deck to your hand. 1ap
Passives
All Trickster units you control gain +5def.This unit can not be targeted by your opponent, or attacked as long as you control another Trickster unit. When ever a coin flip lands on heads you may deal 30 dmg to target unit.
Digital gameplay profile
Not marked as inferred in the release
Search your deck for a Shadow Guard and add it to your hand. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The Trickster def aura, the protection from being targeted, and the coin-flip rider all need rules the engine has no word for.
Deal 35dmg+5 more for every "Shadow Guard" unit in your grave.
Passives
You can discard this card to add "Alecia Princess of Discord" from your deck to your hand.
Digital gameplay profile
Not marked as inferred in the release
Deal 35dmg to target unit.; Search your deck for an Alecia Princess of Discord and add it to your hand.
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The +5 damage for every Shadow Guard in your grave cannot be counted so the damage is a flat 35, and discarding this card as the price of the tutor is not a cost the engine can charge.
When ever a BrierWolf unit takes dmg you may summon a basic BrierWolf unit from your hand or deck. 1ap
Deal 55dmg
Passives
All oher BrierWolf units gain 5def. Any unit that attacks this unit take 15dmg
Digital gameplay profile
Not marked as inferred in the release
Give every friendly unit 5 def permanently. When this unit takes damage: deal 15dmg to target unit.; Choose one: move a Brier Wolf from your hand to your field; or move a Brier Wolf from your deck to your field. 1ap; Deal 55dmg to target unit.
Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The def aura buffs every ally because a passive cannot be narrowed to Brier Wolves, and the summon cannot be gated on a Brier Wolf taking damage.
Apprentice ArchitechKingdom of Light · Architect · basicFD-94E95EDC35
The equiped unit gains 5 defense for every spirit in play
Digital gameplay profile
Not marked as inferred in the release
Give target friendly unit 5 def permanently.
Schema
5
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Def scaling with every spirit in play is a value the engine cannot read from the board, so a flat 5 def is written, and equipment attachment has no word in the engine. Its rp cost is the median for a equip card rather than one the card states.
switch equip from one unit you control to another unit. 1ap
Passives
sac this unit to place an equip from the grave to target unit
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Equipment does not exist, so neither the sacrifice that moves an equip out of the grave nor the skill that switches an equip between two units can be written at all.
Target spirit deals damage deals damage equal to its hp to target unit(Ignorings defense or shields)
Digital gameplay profile
Not marked as inferred in the release
Deal 50dmg to target unit.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Damage equal to the spirit's hp is written as a flat 50, a basic spirit's hp, because the engine cannot read a stat, and ignoring defense and shields is out of reach. Its rp cost is the median for a action card rather than one the card states.
Aubadal Captain of the guardKingdom of Light · Mage/Warrior · basicFD-BD257C1D1E
Sac a veteran or higher unit to place 4 recruits on the field
Digital gameplay profile
Not marked as inferred in the release
Sacrifice a Veteran card. Move 4 Recruit cards from your deck to your field.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The recruits are taken from your deck because the engine cannot place tokens, and "veteran or higher" is narrowed to Veteran. Its rp cost is the median for a action card rather than one the card states.
Return targeted unit to your hand to summon a unit of less or equal value from our hand.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is targeted.; Return target friendly unit to hand. Move a card from your hand to your field.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The unit summoned cannot be limited to one of equal or lower value, because the engine cannot compare two cards by cost. Its rp cost is the median for a reaction card rather than one the card states.
When this unit is sent to the grave revive the 3rd unit from the top of your grave and draw 1 card* its base ap.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: revive a card from your grave, draw 1 card.; Revive a card from your grave. 3ap; Deal 65dmg to target unit. 2ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The revive takes the top of your grave rather than the third unit down, and the death draw is a flat 1 card instead of 1 per point of the revived unit's base ap.
Any unit that attacks this unit is returned to its owners deck. When this unit is sent to the grave you may banish it to gain 1rp.
Digital gameplay profile
Not marked as inferred in the release
When this unit takes damage: move a card from their field to their deck. When this unit dies: banish a Banisher Mage from your grave, gain 1 rp.; Deal 15dmg to target unit. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The engine cannot name the unit that attacked, so the return sends a chosen enemy unit to its owner's deck instead of the attacker.
Barrier MageKingdom of Light · Mage · basicFD-E6F9EC374E
When an enemy unit takes an action, you may send a bear unit from your hand field or deck to the grave to destroy that unit.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit takes an action.; Discard a Bear. Destroy target unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Sending the Bear from the field or the deck instead is a choice, so only the hand is written, and the unit destroyed is targeted rather than being the one that acted. Its rp cost is the median for a reaction card rather than one the card states.
Heal up to two units for 25 hp. If either of those units are beats heal them for an additional 25.
Passives
If another bear unit dies you may sac this unit to revive that unit, and heal it for hp=to this units current hp than you may place this unit under it as a material.
Digital gameplay profile
Not marked as inferred in the release
Skill (2 AP): Heal all your units for 25.
Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1
Implementation note from the release
Two-target heal with beast bonus flattened to a group heal; sacrifice-revive passive dropped.
You may discard this card at any point to make a bear unit you control invulnerable for a turn. At the start of your turn you may attach this card from your grave to any bear unit on the field as a material. that unit also gains 5def.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): give target friendly unit 5 def.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1
Implementation note from the release
Invulnerability and attaching itself from the grave as a material dropped; the def bonus became a skill.
Deal 45dmg+1/5th of the beast maxHP to target. 2ap
Passives
When this unit is summoned you may stack a beast from your hand or field under it. This unit gains hp, and def equal to that of the selected beast. At any point when this card is targetted you may send the beast to the grave to negate the target.
Digital gameplay profile
Not marked as inferred in the release
Deal 45dmg to target unit. 2ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Stacking a beast under this unit, gaining its hp and def, negating a target by sending it to the grave, and the damage bonus of a fifth of its maxHP all need attachment, which the engine has no word for, so the damage is a flat 45.
trickster units have +10def. Once per turn you can sac a unit to redo a coin toss.
Digital gameplay profile
Not marked as inferred in the release
Give every friendly unit 10 def permanently.
Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
A target cannot be narrowed to Trickster units, so the def aura is written as applying to every friendly unit, and sacrificing a unit once per turn to re-flip a coin is out of reach.
Black BladeForresst · Equip · unknownFD-36BFE54DD3
When ever the equiped unit attacks it ignores defense, and inflicts poison to the target.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Ignoring defense and inflicting poison both need rules the engine has no word for, and equipment attachment cannot be expressed, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.
Black Eyed BewitcherForresst · Mage · veteranFD-953B562FDA
When ever a black forrest unit is added to your hand outside of your draw for turn you may return a unit your opponent controls to their hand. You may sac two units to add a black forrest card from your deck to your hand
Digital gameplay profile
Not marked as inferred in the release
Sacrifice 2 cards. Search your deck for a Black Forrest and add it to your hand.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The bounce when a Black Forrest unit reaches your hand needs a draw moment only a Reaction may use, so only the sacrifice search is written. Its rp cost is the median for a territory card rather than one the card states.
Black Forrest AmbushForresst · Reaction · unknownFD-8F69F5233E
Activate when your opponent destroys a card. Summon 2 Vet or lower blackforrest units from your hand, and deal 60 dmg to target.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is destroyed.; Move 2 cards from your hand to your field. Deal 60dmg to target unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The two units summoned cannot be narrowed to Black Forrest cards of veteran rank or lower, because a filter matches one exact value and Black Forrest is part of a card's name rather than a type. Its rp cost is the median for a reaction card rather than one the card states.
Black Forrest BanditForresst · Warrior · basicFD-B414CEAAF4
When ever you summon a non token black forrest unit you may banish the top card of your deck to summon a BlackForrestFighter token.(40hp engage to deal 15 dmg)
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The whole card is a token summon paid for by banishing your top card, and the engine can neither make tokens nor fire on a unit you summon, so nothing is written.
Black Forrest HuntsmanForresst · Warrior · basicFD-DEC6BD7670
When a unit becomes fully engaged you may summon this unit from your hand and destroy that unit.If this unit is targeted by your opponent, and survives you may return this unit to your hand.
Digital gameplay profile
Not marked as inferred in the release
When this unit takes damage: return this unit to hand.
Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
There is no trigger for a unit becoming fully engaged, so the ambush summon and execute are left out, and the bounce fires on any damage rather than on surviving being targeted.
Black Forrest MonkForresst · Warrior · basicFD-0D187008CE
Once per turn whena "Blood/Sanguine" unit destroys an enemy unit, you may fully unengage that unit you control.
Digital gameplay profile
Not marked as inferred in the release
Disengage target friendly unit.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
A territory has no body, so it cannot notice a kill: this is written as something you do rather than something that happens, and the once-a-turn limit and the Blood or Sanguine restriction are both out of reach. Its rp cost is the median for a territory card rather than one the card states.
Reduce targets hp by 20, and place one "Bloody Counter" on this unit 1rp
Passives
When ever this unit takes damage place a "Bloody Counter" on it. When this unit dies it deals 10 damage to target unit for each bloody counter it had. If target unit dies from this you may add one "Sanguine Sorceress from your deck to your hand.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): Reduce target enemy's HP by 20 (ignores Def).
On death: deal 20 damage to a random enemy unit.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1
Implementation note from the release
Bloody-counter scaling and Sorceress tutor dropped; death burst fixed at 20.
Deal 20 damage to target. If it dies place a counter this unit. 1ap
Passives
When ever this unit takes damage place a "Bloody Counter" on it. This Unit deals 10 extra damage for each counter on it.(Max 4 Counters)If this unit has 4 counters on it, you my sacrifice it to summon Sanguin Sword Master from your hand, or deck.
Digital gameplay profile
Not marked as inferred in the release
Deal 20dmg to target unit. 1ap
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Bloody counters have no expression, so the extra 10 damage per counter, the counter placed on a kill, and the sacrifice into Sanguin Sword Master are all left out.
Place two flower counters on this unit, and heal any two units for 10xFlower counters on this unit. 2ap
When this unit takes damage you can remove 1 flower counter from it to deal 10x remaining flower counters damage to the attacking unit. 1ap
Passives
Blossom enters the field with 3 flower counters, and gains 5 def for every flower counter on him. When ever this unit takes damage remove a flower counter.When ever this unit runs out of flower counters you can fully engage it to equip one equip card from your deck or grave to this unit.
Digital gameplay profile
Not marked as inferred in the release
Give this unit 15 def permanently.; Heal target friendly unit for 50. Heal target friendly unit for 50. 2ap; Deal 20dmg to target unit. 1ap
Schema
5
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Flower counters have no engine word, so the def bonus, the healing and the damage are fixed at what three counters would give, and equipping a card from the deck or grave is left out.
During the end of each players turn they either discard a card or banish the top card of their deck. If this unit is targeted you may flip a coin. if heads this unit is unaffected bywhat ever targeted it.
Digital gameplay profile
Not marked as inferred in the release
At the end of each turn: banish the top 1 card of your deck, banish the top 1 card of their deck.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The choice between discarding and banishing is a player choice, so both players always banish, and the coin flip that leaves this unit unaffected by what targeted it needs a rule that prevents an effect.
Bone CollectorSavage Lands · Architect · veteranFD-DBEBC2878E
Remove 10 Bone counters from anywhere on the field to summon a Bone Golem(100hp/Deals 50 Dmg) 1ap
Passives
Everytime a unit dies place a bone counter on Bone Collector
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Bone counters are named counters and a Bone Golem is a token that is not in your deck, so neither the passive that stores counters nor the skill that spends ten of them can be written.
Bone DollSavage Lands · Action · unknownFD-C3D49BD625
This card can be counted as 2rp or attached to a unit in play to give them an additional ap.
Digital gameplay profile
Not marked as inferred in the release
Gain 2 rp.; Give target friendly unit 1 ap permanently.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Spending this card as 2rp is written as gaining 2rp and the attachment as a permanent +1 ap, because the engine can neither use a card as resource nor attach one to a unit. Its rp cost is the median for a action card rather than one the card states.
Bone ReaderSavage Lands · Trickster · basicFD-771EC0F39A
Remove 2 bone counters from anywhere on the field to look at one card from your opponents hand, and then flip a coin. If called right discard it. If called wrong Remove 4 more bone counters from your field or destroy this unit.
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Look at a card in their hand. Flip a coin. Heads: discard it. Tails: destroy this unit.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The two bone counters it costs cannot be charged, calling the flip is written as a plain coin flip, and losing the call always destroys this unit because paying four more counters instead cannot be written.
Bone Shield BrigandSavage Lands · Warrior · veteranFD-E32FE950CA
When ever a unit dies, place a bone counter on this card. When a unit with bone counters dies, transfer their counters to this card. Once per turn you can transfer any number of bone counters from this card to another unit you control.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The whole card is bone counters -- placing one when a unit dies, inheriting them from a dying unit, and moving them between units -- and the engine has no word for a counter. Its rp cost is the median for a territory card rather than one the card states.
Bootsof Swift ShadowBedlamal · Equip · unknownFD-C2D68745DF
If a unit you control would be destroyed, you can half another of your units hp to negate the lethal damage.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is destroyed.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Halving another unit's hp to negate lethal damage both reads the board and replaces an effect, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.
Brothers in ArmsKingdom of Light · Reaction · unknownFD-244A057E71
Target a beast on the field, and add a copy of that beast from your deck to your hand
Digital gameplay profile
Not marked as inferred in the release
Search your deck for a Beast and add it to your hand.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The card fetched is any Beast rather than a copy of the one targeted, because a filter cannot name a card chosen on the field. Its rp cost is the median for a action card rather than one the card states.
Canon The Swift FootSavage Lands · Marksman · basicFD-8BB9B92143
Deal 60 dmg to enemy fortress than flip a coin until you land on tails dealing 50 dmg each time you landed on heads before that. After landing on tails destroy the unit on the field with the lowest hp.
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Deal 60dmg to the enemy fortress. Flip a coin. Heads: deal 50dmg to the enemy fortress. Destroy a random enemy unit.
Schema
2
Ruleset
mvp
Profile RP cost
5
Gameplay version
Not supplied
Implementation note from the release
Flipping until tails is a loop, so only one extra 50dmg flip is written, and the unit destroyed should be the lowest-hp unit on the field rather than a random enemy.
When one of your units die activate this card to draw 1 card. You may banish this card from the grave when a unit you control dies to draw 1 card
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is destroyed.; Draw 1 card.; Banish a Circleof Life from your grave. Draw 1 card.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The second use, banishing this card from your grave when a unit you control dies, is written as an ordinary skill because a card can name only one reaction moment. Its rp cost is the median for a reaction card rather than one the card states.
Revive target unit that was sent to the grave this turn and atach this card to it. It gains 20 def. At the end of each of your turns flip a coin. Heads this unit gains 10 def. tails= destroy this unit.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is destroyed. At the end of each turn: flip a coin. Heads: give target friendly unit 10 def permanently. Tails: destroy target friendly unit.; Revive a card from your grave. Give target friendly unit 20 def permanently.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Attaching this card to the revived unit is out of reach, the grave search cannot be limited to units that died this turn, and the coin flip runs at the end of every turn rather than only yours.
Coldon Sorcerorof The SwampForresst · Mage · veteranFD-8090CED2C0
Sac this unit to dea; 30 dmg to target unit.When this unit is sent to the grave summon 2 Combustion tokens, and add one Combustion Bunnu from your deck to your hand.(Combustion tokens deal 15 dmh each if destroyed)
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: search your deck for a Combustion Bunny and add it to your hand.; Destroy this unit. Deal 30dmg to target unit.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The two Combustion tokens summoned on death are tokens, which the engine cannot create.
when an enemy unit deal damage, deal half that damage back to said unit.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit deals damage.; Deal 70dmg to target unit. 2ap
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Half the damage dealt is a value read from the board, so the reflected damage is left out and only the 70dmg skill is written. Its rp cost is the median for a reaction card rather than one the card states.
negate target action/reaction, and deal 30 damage to the casting source if any
Digital gameplay profile
Not marked as inferred in the release
Play when a unit activates an action or reaction.; Deal 30dmg to target unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Negating the action or reaction is out of reach, so only the 30 damage is written, and it is dealt to a target enemy unit rather than to the casting source. Its rp cost is the median for a reaction card rather than one the card states.
Reduce this units hp by 20 and look at two cards in your opponents hand. 1ap
Banish this card to shuffle 1 card from your opponents hand into their deck then flip a coin. If called correctly add a Crooked Card Shark from your deck to your hand.
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Reduce this unit's hp by 20. Look at 2 cards in their hand at random. 1ap; Banish a Crooked Card Shark from your field. Shuffle a card from their hand into their deck at random. Flip a coin. Heads: search your deck for a Crooked Card Shark and add it to your hand. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Looking at two cards is modelled as revealing two at random, because the engine cannot show cards to one player only.
Gain control of target unit. Your opponent may flip a coin in response to this cards activation. Heads negate this card, and your opponent draws 1 card. Tails= gain control of a second uit until the endphase and your draw 1 card.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Tails: draw 1 card.
Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Taking control of a unit, negating this card on heads, and the opponent's own draw are all out of reach, so only the tails draw is written.
Damage Conversion FiledKingdom of Light · Reaction · unknownFD-CCB2FCA3EA
You may flip a coin up to 3 times a turn. If called right deal 70 damage to target unit. If called wrong either sacrifice 2 units or destroy this unit.
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Heads: deal 70dmg to target unit. Tails: destroy this unit. 2ap
Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
One attempt, not up to three a turn, and losing always destroys this unit -- the engine cannot offer the choice to sacrifice two others instead.
Dead Mans TowerSavage Lands · Fortress · basicFD-F459B1B96E
This fort gains 5 def for each bone counter on the field( max 60 def). You may pay 1rp to add a bone counter to any unit.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Both halves are bone counters -- def scaling with every counter on the field, and paying rp to add one to a unit -- and the engine has no word for a counter.
Dealet Arrow of The SunKingdom of Light · Archer · veteranFD-0B9656CD7D
Destroying a non-unit card is out of reach, because the only destroy effect the engine has targets units. Its rp cost is the median for a action card rather than one the card states.
Den of ShadowsBedlamal · Fortress · basicFD-46FBDF0659
Trickster units only take up 1 space. Once per turn yo can flp a coin. Heads= turn target unit int a Trickster(aswell as its other class). tails= return one unit to your hand.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Tails: return target friendly unit to hand.
Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Tricksters taking one space, turning a unit into a Trickster on heads, and the once-per-turn limit are all out of reach, so only the tails half is written.
Desperate MoveKingdom of Light · Action · unknownFD-3CCDD5EDE4
During your end phase flup a coin. If heads draw a card and give control of this unit to your opponent.If tails discard a card, and give control of this unit over to your opponent.
Digital gameplay profile
Not marked as inferred in the release
At the end of each turn: flip a coin. Heads: draw 1 card. Tails: discard a card.; Deal 50dmg to target unit. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Handing control of this unit to your opponent has no expression, so only the coin flip's draw or discard happens.
When a spirit unit is destroyed by your opponents unit you may banish that spirit aswell as the opponents unit that destroyed it, and then draw a card. If you draw a spirit you may discard it to have your opponent discard one card aswell.
Digital gameplay profile
Not marked as inferred in the release
Play when a Spirit unit you control is destroyed.; Banish a Spirit from your grave. Banish a card from their field. Draw 1 card.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Discarding a drawn Spirit to make your opponent discard needs a test on the card you just drew, which is out of reach. Its rp cost is the median for a reaction card rather than one the card states.
Banish a non-unit card from your grave to activate its effect2
Passives
This unit gains 10lp and 1 def for every non-unit in your grave.
Digital gameplay profile
Not marked as inferred in the release
Give this unit 10 hp permanently. Give this unit 1 def permanently.; Banish a card from your grave.
Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The hp and def gain is a flat 10hp and 1def rather than one helping per non-unit in your grave, the banish cannot be narrowed to non-unit cards, and activating the banished card's second effect is out of reach.
edwin Vanguard of the order of lightKingdom of Light · Warrior · veteranFD-32C010EB87
Banish 2 bear units from your field or grave to make this unit untargetable until the end of the turn. 2ap
Passives
When summoned you may search your deck for a "BearCub" and summon it. This unit has the abilities of all other bears on the field, or in the grave(this includes any bears this unit is using as materials)
Digital gameplay profile
Not marked as inferred in the release
Attack: 50 damage.
Skill (2 AP): This unit gains 10 Def for 1 turn.
Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1
Implementation note from the release
Ability-copying passive replaced with a standard hero attack; untargetability approximated as a temporary Def buff.
Ember Spiritof The Black ForrestForresst · Spirit · basicFD-04C190EEC8
When a BlackForrest unit is targeted you may summon this card from your hand, and return one Veteran rank or lower unit to your opponents hand. When a non-spirit black forrest unit dies you may return this card from your grave to your hand.
Digital gameplay profile
Not marked as inferred in the release
When this unit is summoned: return target unit to hand.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Summoning this card from hand when a BlackForrest unit is targeted has no moment in the engine, so the bounce is written as a summon trigger, its Veteran-rank-or-lower limit is gone, and returning this card from the grave when a non-spirit BlackForrest unit dies cannot be written.
Once per turn you may pay 20 hp to deal Damage to target unit equal to half this units hp. If the unit dies heal this unit by 30, and deal 20 damage to enemy fortress.
Passives
When played remove all bone/blood counters from the field, and banish a Veteran or higher unit on the field. This units hp is equal to the banished units hp+10x counters removed. When this unit leaves the field return the banished Vet or higher unit to the field.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: move a card from banished to your field. When this unit destroys a unit: heal this unit for 30, deal 20dmg to the enemy fortress. When this unit is summoned: banish a Veteran card from your field.; Reduce this unit's hp by 20. Deal 30dmg to target unit.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Bone and blood counters, hp copied from the banished unit, and damage equal to half this unit's hp are all out of reach: the damage is a fixed 30, the return happens on death rather than on leaving the field, and the kill rider is written as an onKill trigger.
Force FeedBedlamal · Reaction · unknownFD-48E671BE91
When a unit activates a skill or when a card is played the cost must be payed twice. If the price can not be paid the effect is negated and the card is destroyed.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit takes an action.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Making a cost be paid twice and negating an effect that cannot be paid for are both out of reach, so only the moment this card may be played is written.
Once per turn you may add a banished Forgotten city unit to your hand by shufflings a card from your hand to your deck. When you draw a Forgotten City unit gain 1rp
Digital gameplay profile
Not marked as inferred in the release
Shuffle a card from your hand into your deck. Shuffle your deck. Move a card from banished to your hand.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Once per turn cannot be expressed, a filter cannot name the Forgotten City archetype so any banished card is retrieved, and gaining 1rp when you draw a Forgotten City unit needs a trigger the engine does not have. Its rp cost is the median for a territory card rather than one the card states.
Forgotten City Blade MasterForresst · Spirit · veteranFD-390CB9FEB4
Deal50dmg+5 for every forgottenCity card in your grave.2ap
Passives
If this unit is sent from your hand or deck to the grave destroy target unit on the field.
Digital gameplay profile
Not marked as inferred in the release
Deal 50dmg to target unit. 2ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Destroying a unit when this card is milled to the grave has no trigger, and the +5 per Forgotten City card in your grave reads the board, so the damage is a flat 50.
Forgotten City ClericForresst · Spirit · basicFD-945E1DC594
If you control no units you may discard this unit to add a ForgottenCity card from your grave to your hand.You may banish this card from your grave to fully heal a ForgottenCity unit.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): Heal target ally for 35.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1
Implementation note from the release
Discard/banish recursion passives dropped.
Forgotten City MerchantForresst · Spirit · basicFD-E594282243
You may Tribute a spirit, and discard this card to draw 2 cards, and add the tributed spirits base ap to your rp pool. If this card is banished you may add 1 spirit Unit from your grave, or deck to your hand.
Digital gameplay profile
Not marked as inferred in the release
Sacrifice a Spirit. Draw 2 cards. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The tributed spirit's ap does not reach your rp pool -- the engine cannot read a stat -- and the banish clause needs a trigger for a card leaving to the banished zone.
Forgotten City Pick PocketForresst · Spirit · basicFD-74CA73190C
Deal 15dmg to a unit and remove an attachment from it. 1rp
Passives
If your opponent activates an action or reaction card while you control 1 or fewer units you may discard this card to negate that card. You may banish this card from your grave at any time to activate an action or reaction from either grave.
Digital gameplay profile
Not marked as inferred in the release
Deal 15dmg to target unit. 1rp
Schema
6
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Negating an opponent's card, casting from either grave, and removing an attachment are all outside the vocabulary.
Forgotten City VanguardForresst · Spirit · veteranFD-4D6A261C6E
When ever this unit takes damage you may attach a forgottenCity unit from your hand or grave to this unit as material. 1ap
Passives
If your opponent controls a unit and you do not you may discard a card to summon this unit.This unit gains 5def for every unit your opponent controls
Digital gameplay profile
Not marked as inferred in the release
Give this unit 5 def permanently.; Deal 50dmg to target unit. 2ap
Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The def bonus is a flat 5 because it cannot scale with the units your opponent controls, and the discard-to-summon passive and the skill that attaches a ForgottenCity unit as material are both out of reach.
Forgotten City WatchmanForresst · Spirit · basicFD-296719624E
If your opponent summons a unit while you control none you may banish this card from your hand or grave to summon 1 forgotten city Vanguard from your deck, or graveyard. Afterwards you may send one spirit unit from your deck to your grave.
Digital gameplay profile
Not marked as inferred in the release
Choose one: banish a Forgotten City Watchman from your hand; or banish a Forgotten City Watchman from your grave. Choose one: move a Forgotten City Vanguard from your deck to your field; or revive a Forgotten City Vanguard from your grave. Send a Spirit from your deck to your grave.
Schema
7
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
There is no moment for your opponent summoning a unit while you control none, so this is written as a skill you activate rather than an optional passive, and the Vanguard arrives by name from your deck or grave rather than being summoned.
Fort GolanSavage Lands · Fortress · basicFD-5AB3BFD0CF
When ever your coin flip lands on heads you can draw one card than discard a card. When ever you draw a Trickster unit gain 1rp.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Heads: draw 1 card, discard a card.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The heads bonus is written as a coin flip of its own rather than riding on any flip you make, and gaining 1rp when you draw a Trickster needs a draw moment only a Reaction may use.
General Urick of the Order of LightKingdom of Light · Warrior · heroFD-58EB3B5E08
Deal 50 dmg +5 for every other order of light unit you countrol 2ap
If another O.O.L unit is attacked redirect the attack to this unit then deal damage to the attacker equal to this units def.If that unite dies You may add one O.O.L unit from your deck to hand 2ap
Passives
Other Order Of Light Units Gain 20 def. This unit gains 10 Def for each other O.O.L unit you control.
Digital gameplay profile
Not marked as inferred in the release
Attack: 50 damage.
Skill (2 AP): All your units gain 10 Def permanently.
Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1
Implementation note from the release
Def aura made an active buff; per-unit attack scaling and redirect skill dropped.
Deal5dmg multiplied by the number of banished units to up to 5 units, or 10dmg multiplied by the number of banished units to 1unit. Any unit killed this way is banished.
Passives
When this unit is summoned banish all units in your grave, and all spirits on the field. This unit gains 5hp for each. During the end of your turn discard a card or this unit takes 30dmg
Digital gameplay profile
Not marked as inferred in the release
When this unit is summoned: banish 3 cards from your grave, banish 3 Spirits from your field, give this unit 15 hp permanently. At the end of each turn: discard a card.; Deal 15dmg to every enemy unit.; Deal 30dmg to target unit.
Schema
3
Ruleset
mvp
Profile RP cost
6
Gameplay version
Not supplied
Implementation note from the release
Every "all" is written as a fixed 3, so it banishes 3 cards from your grave and 3 spirits from your field and gains a flat 15hp rather than 5 per card, its two skills deal the damage for 3 banished units, the end-phase choice is written as the discard alone, and units it kills are not banished.
Once per turn you maay fully engage a hero unit to deal 40 damage to all enemy units. Or 40 damage to enemy fort
Digital gameplay profile
Not marked as inferred in the release
Engage target friendly unit. Deal 40dmg to every enemy unit.; Engage target friendly unit. Deal 40dmg to the enemy fortress.
Schema
1
Ruleset
mvp
Profile RP cost
4
Gameplay version
Not supplied
Implementation note from the release
Once per turn cannot be expressed and the engine cannot require the engaged unit to be a hero, so the cost is engaging any friendly unit and the choice between the two modes is written as two separate skills.
Giants Shield FortressKingdom of Light · Fortress · basicFD-045D1ECD5E
Deal dmg equal to half this units max hp to target unit. 1ap
Passives
Flip a coin. if heads Double this units Max/current Hp, and def. If tails halve them. 1ap
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Heads: give this unit 30 hp permanently, give this unit 5 def permanently. Tails: reduce this unit's hp by 15, reduce this unit's def by 2. 1ap; Deal 15dmg to target unit. 1ap
Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Doubling and halving are written as fixed amounts off this unit's printed 30hp and 5def, because the engine cannot read a stat to multiply it.
All spirit units gain 10def. Once per turn you may shuffle two banished spirits into your deck to return a spirit from your grave to your hand.
Digital gameplay profile
Not marked as inferred in the release
Give every friendly unit 10 def permanently.; Move 2 Spirits from banished to your deck. Add a Spirit from your grave to your hand.
Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
A target cannot be narrowed to Spirit units, so the def aura is written as applying to every friendly unit, and the once-per-turn limit on the skill is out of reach.
Heal all your non spirit units by 5 during the end of each players turn. If this unit is targeted you may flip a coin. If heads this unit is unaffected by what ever targeted it.
Digital gameplay profile
Not marked as inferred in the release
At the end of each turn: heal every friendly unit for 5.
Schema
2
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The heal reaches every ally, not only your non-spirits, and the coin-flip dodge needs a rule that replaces being targeted.
Guanlets of longevityKingdom of Light · Equip · unknownFD-8CB90D0558
When an action or reaction card is activated while you control a Nymph, or Pixie unit, negate that card. Afterwards you may summon a Nymph or Pixie from your hand.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit activates an action or reaction.; If you control 1 or more Nymph: move a Nymph from your hand to your field.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Negating the activated card is out of reach, and a test cannot say "Nymph or Pixie", so only the Nymph half of the condition and the summon are written. Its rp cost is the median for a reaction card rather than one the card states.
Reduce target friendly unit's ap by 1 permanently. Give target friendly unit 30 def permanently.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Equipment attachment is out of reach, so this is written as a one-shot permanent change to a friendly unit rather than a buff that lasts only while the shield is attached. Its rp cost is the median for a equip card rather than one the card states.
Equiped unit can not be targeted by additional effects outside of taking damage.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The card only stops the equipped unit being targeted, and the engine can neither attach nor prevent targeting, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.
When a vet or lower unit bellow half hp is targeted you can negate the target, fully heal the unit, and then promote it if there is a direct upgrade of said unit in your hand,deck, or grave.
Digital gameplay profile
Not marked as inferred in the release
Play when a veteran unit you control is targeted.; Heal target friendly unit for 100.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Negating the targeting and promoting the unit to its upgrade are out of reach, below half hp cannot be tested, and a full heal is written as a flat 100 because max hp cannot be read. Its rp cost is the median for a reaction card rather than one the card states.
High NymphForresst · Spirit · veteranFD-F253E0D76C
Sac a unit. target unit gains a temporary shield equal to the saced units current hp.
Digital gameplay profile
Not marked as inferred in the release
Sacrifice a card. Give target friendly unit 50 def for 1 turn.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
A shield equal to the sacrificed unit's current hp is a value the engine cannot read, so a flat 50 def for one turn is written. Its rp cost is the median for a action card rather than one the card states.
When ever an effect is activated you may detach one equip from this card flip a coin and call it. If you call right negate the effect, and destroy the card that activated it. 1ap
Passives
When this unit is summoned add two equips from your deck/grave to your hand
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): Draw a card.
Skill (2 AP): Return target enemy unit to its owner's hand.
Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1
Implementation note from the release
Coin-flip negation replaced with a bounce skill; equip tutoring replaced with draw.
Your opponent declares a card type(unit,equip,action,reaction,territory). Add one card of the selected type from your deck to your hand. If no cards of that type are in your deck than shuffle this card into your deck, and draw 2 cards. 2ap
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Search your deck for a card and add it to your hand. 2ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The opponent declaring a card type cannot be expressed, so the search takes any card, and the fallback that shuffles this card away and draws 2 when the deck holds none is out of reach.
Inferno ArmorKingdom of Light · Equip · unknownFD-3C17550D60
When this unit is summoned send a RedWolf unit from your field,hand,or deck to the grave. If you can not you must destroy two units you control.
Digital gameplay profile
Not marked as inferred in the release
When this unit is summoned: choose one: sacrifice a Red Wolf; or discard a Red Wolf; or send a Red Wolf from your deck to your grave.; Deal 40dmg to target unit. 1ap
Schema
7
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Destroying two of your units when no Red Wolf can be sent is a fallback the engine cannot express, so only the send itself is written.
Join The FestivitiesBedlamal · Reaction · unknownFD-0B06EC7BC6
When a Trickster unit is destroyed deal 40 dmg to all enemy units, and flip a coin. Heads=revive the unit. tails= destroy another unit you control.
Digital gameplay profile
Not marked as inferred in the release
Play when a Trickster unit is destroyed.; Deal 40dmg to every enemy unit. Flip a coin. Heads: revive a card from your grave. Tails: destroy target friendly unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Heads revives any unit from your grave rather than the one that was destroyed, and tails cannot be kept from picking that same unit.
Keagal The SpitefulSavage Lands · Trickster · basicFD-47ECFFD049
When ever this unit takes damage flip a coin. Heads, reduce targets hp by twice the damage taken.Tails mill 2 cards, and negate the damage. If this unit dies, shuffle it into your deck face up. When you redraw into this unit summon it, and reduce target units hp by 100.
Digital gameplay profile
Not marked as inferred in the release
When this unit takes damage: flip a coin. Heads: reduce target unit's hp by 40. Tails: send the top 2 cards of your deck to your grave. When this unit dies: shuffle a Keagal The Spiteful from your grave into your deck.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Heads reduces the target by a fixed 40hp instead of twice the damage taken, tails mills but cannot negate the damage, the card cannot be shuffled back face up, and being summoned when you redraw into it has no moment in the engine.
As long as there is a beast unit on the field this unit can not be targeted by enemy units. When this unit is sent to the grave revive a beast unit from the grave
When an enemy unit take an action attach this card to said unit. Next time that unit takes an action or on your 2nd draw phase after this card is activated destroy the unit. When the equiped unit is destroyed draw 1 card.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit takes an action.; Destroy target unit. Draw 1 card.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Attaching the card to the unit and waiting until its next action or your second draw phase are out of reach, so it destroys the unit and draws at once.
During your end phase place a counter on this card. Remove any number of counters from this card to deal 10 damage to target unit for each counter removed(Double Damage against casters) If Leona is on the field place two counters per turn instead.
Digital gameplay profile
Not marked as inferred in the release
Deal 10dmg to target unit. If the target is a Caster: deal 10dmg to target unit.
Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Counters are out of reach, so the skill deals one counter's worth of damage at will, doubled against a caster, and the extra counter while Leona is on the field cannot be expressed.
Engage up to two enemy casters until your next turn.
Digital gameplay profile
Not marked as inferred in the release
If the target is a Caster: engage target unit for 1 turn. If the target is a Caster: engage target unit for 1 turn.
Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Engaging up to two casters is written as engaging two, because the engine cannot let a player choose how many times an effect happens. Its rp cost is the median for a action card rather than one the card states.
Less is MoreBedlamal · Territory · unknownFD-8053ED5544
Units with more than 60 max hp must pay 15hp in addition to activate a skill. Units with 60 or less max hp gain 15 def.
Digital gameplay profile
Not marked as inferred in the release
If the target is below 61hp: give every unit 15 def permanently.
Schema
5
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The extra 15hp a big unit pays to use a skill is a cost change the engine has no word for, and the def bonus tests current hp because max hp cannot be read.
Lesser of Two EvilsBedlamal · Action · unknownFD-34A6B12292
If you have a nymph in play summon a nymph of another color from your deck, or grave
Digital gameplay profile
Not marked as inferred in the release
If you control 1 or more Nymph: move a Spirit from your deck to your field.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
A filter cannot name the Nymph archetype or exclude the colour you already control, so a Spirit is summoned, and only from your deck rather than your deck or grave. Its rp cost is the median for a action card rather than one the card states.
Banish a spirit from your grave to add a copy of that spirit from your grave,or deck to hand.2ap
When ever this unit is targeted you may discard a card, and banish the top card of your deck to make this unit unaffected.1ap
Deal 70dmg to target unit. 2ap
Passives
This units def is equal to the number of spirits in your grave multiplied by 5.
Digital gameplay profile
Not marked as inferred in the release
Banish a Spirit from your grave. Search your deck for a Spirit and add it to your hand. 2ap; Deal 70dmg to target unit. 2ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Def scaling with the spirits in your grave needs a value the engine can read rather than write; the copy fetched is any spirit rather than the one banished; and the protection skill needs a rule that replaces being targeted.
If you take damage while you control no units you may discard a card to summon this unit and add a ForgottenCity unit to your hand. When this unit leave the field banish it and draw a card
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: banish a Lost Child from your grave, draw 1 card.; Discard a card. Search your deck for a Forgotten City and add it to your hand.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Taking damage while you control no units is not a moment the engine has and this unit cannot summon itself from hand, so the discard and the fetch are written as a skill, the fetched card is found by name, and leaving the field is written as this unit dying.
Lotte Recruiter for the Order of LightKingdom of Light · Trickster · veteranFD-179DEBD326
Remove any number of counters from this unit to revive a unit from either grave to your side of the field whos total hp is equal or less than the counters removed multiplied by 20.3ap
Deal65dmg 2ap
Passives
Everytime a non-spirit unit dies place a spirit counter on Ma'theer, Upon death revive Ma'theer with 10hp for every counter it had at death.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: revive a Ma'theer Ex from your grave.; Revive a card from your grave. 3ap; Deal 65dmg to target unit. 2ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Spirit counters have no expression, so the revives ignore the counter cost and the hp limit, come only from your own grave, and Ma'theer returns at its printed hp.
Flip a coin. heads Draw 3 cards,revive Target unit, and gain 5rp. if tails banish all cards you control,discard your entire hand and your opponent draws 3 cards.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Heads: draw 3 cards, revive a card from your grave, gain 5 rp. Tails: banish 3 cards from your field, discard 5 cards, search their deck for 3 cards and add them to their hand.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The engine cannot count the board, so banishing everything you control and discarding your whole hand are written as fixed counts of 3 and 5.
Marion The HealerSavage Lands · Cleric · veteranFD-1C2F3FE5DC
Negating damage and healing for that amount instead replaces an effect and reads a value off the board, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.
Master Shield Maker MakoKingdom of Light · Warrior · basicFD-240BF177D4
When targeted Trickster units can pay 1ap and flip a coin. Heads the targeted unit is unaffected, tails if the unit is destroyed by what ever targeted it you may banish it, and discard a card to add a unit with the same name from your deck to your hand.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Nothing here can be said: a Territory cannot react to a unit being targeted, and the coin flip pays an optional ap cost, negates the targeting and searches the deck by the destroyed unit's own name.
Mempy The UnluckySavage Lands · Warrior · basicFD-D7C7C1D698
Flip a coin. If heads add a none unit card from your grave to your hand. If tails discard a card from your hand.( if no cards to discard destroy this unit/ 1ap
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Flip a coin. Heads: add a card from your grave to your hand. Tails: discard a card. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
A filter cannot say "not a unit", so heads takes any card from your grave, and the engine cannot destroy this unit when your hand is already empty.
Mira Themasocistic MageSavage Lands · Mage · basicFD-AB2CD6CF30
Pay 10 HP to create a Mira clone with 30hp, and no effect. 1AP
Passives
If this unit takes damage yet lives create a Clone of this unit with 30hp. When ever a clone leaves the field, heal this unit by 5.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Clones are tokens the engine cannot make, so the passive that clones this unit on surviving damage, the heal when a clone leaves, and the skill that pays 10hp for a clone all have nothing to attach to.
When your opponent summons a hero you may summon two vet or lower units from your hand/grave, and fully engage said hero.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy hero unit is summoned.; Move 2 veteran cards from your hand to your field. Engage target unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Summoning from the grave instead of the hand is a choice the engine cannot offer, and veteran or lower narrows to veteran exactly. Its rp cost is the median for a reaction card rather than one the card states.
Activate when your opponent draws a card. both players shuffle one card from their hand into their decks, discard 1 card at random, and than draw until they draw the card that was shuffled back into the deck. Add that card back to their hand, and discard all but one of the cards drawn by this cards effect.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit draws a card.; Shuffle a card from your hand into your deck. Shuffle a card from their hand into their deck. Shuffle your deck. Shuffle their deck. Discard a card at random. Discard a card at random.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Drawing until the shuffled card turns up and discarding all but one of what was drawn is a loop the engine cannot express, so only the shuffle back and the random discard are written.
When your opponent uses a targetting effect you may go into your deck and get 1 action,1 unit, and one reaction card. Have your opponent choose one at random to add to your hand. Discard the other 2 and activate one of these effects based on the card chosen. Unit=Return a unit from the field to its owners hand. Action=You may destroy one card on each players field. Reaction= Negate the effect and banish the opponents card..
Digital gameplay profile
Not marked as inferred in the release
Play when a unit is targeted.; Reveal the top card of your deck at random. If it is an Unit: return target unit to hand. If it is an Action: destroy target unit, destroy target friendly unit. If it is a Reaction: banish a card from their field. Add it to your hand.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Fetching three named card types for your opponent to choose between is written as one random card revealed from your deck, and negating the opponent's effect is out of reach.
Pieron the Saint/SadistKingdom of Light · Cleric/Trickster · veteranFD-6AFB607678
Negate damage, and redirect it to target unit opponent controls.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit deals damage.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Negating damage and redirecting it are both replacements of an effect, which the engine has no word for, so only the moment it is played is written. Its rp cost is the median for a reaction card rather than one the card states.
Protective AuraKingdom of Light · Territory · unknownFD-64359EE8D6
Flip a coin. Heads deal 50 dmg to target uit. Tails this unit takes 25 dmg. 1ap
Passives
When this unit dies add a none unit card from your grave to your hand, then you can flip a coin and call.If right revive this unit, and deal 40 dmg to target unit. Otherwise destroy your unit with the lowest hp.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: add a card from your grave to your hand, flip a coin. Heads: revive a Qui Bo from your grave, deal 40dmg to target unit. Tails: destroy a random friendly unit.; Flip a coin. Heads: deal 50dmg to target unit. Tails: deal 25dmg to this unit. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The card taken from your grave is any card, since a filter cannot say "not a unit", and losing the flip destroys a random ally rather than your lowest-hp one.
Flip a coin. Heads this unit deals 40 dmg to target unit/ tails this unit takes 40 dmg. 1ap
Passives
When this unit dies gain 1 rp then you can flip a coin and call. If right revive this unit. Otherwise destroy your unit with the lowest hp.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: gain 1 rp, flip a coin. Heads: revive a Qui Bo from your grave. Tails: destroy a random friendly unit.; Flip a coin. Heads: deal 40dmg to target unit. Tails: deal 40dmg to this unit. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Losing the flip destroys a random ally rather than your lowest-hp one, because the engine cannot pick a unit by a stat.
Deal 70 damage to target unit. If unit dies deal damage equal to its hp to another unit. 2ap
Destroy target ally, or enemy unit with 30hp or less. Ragnon gains a temporary shield equal to the destroyed units hp+armor. 2ap
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Deal 70dmg to target unit. If the target is below 70hp: deal 70dmg to a random enemy unit. 2ap; Choose one: if the target is below 31hp: destroy target friendly unit; or if the target is below 31hp: destroy target unit. Give this unit 30 def for 1 turn. 2ap
Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The splash damage and the shield both read the dead unit's hp, so they are fixed at 70 and 30 def for a turn, and the kill is tested as below 31hp.
Ragnon The RuthlessSavage Lands · Warrior · veteranFD-CCDEF50FBD
Deal 50 damage to target unit. If unit dies deal damage equal to half its hp to another unit. 2ap
Destroy target ally, or enemy unit with 20hp or less. Ragnon gains a temporary shield equal to half the destroyed units hp+armor. 2ap
Passives
None supplied in this release.
Digital gameplay profile
Not marked as inferred in the release
Deal 50dmg to target unit. 2ap; Choose one: destroy target friendly unit; or if the target is below 21hp: destroy target unit. 2ap
Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The splash for half a slain unit's hp and the temporary shield worth half the destroyed unit's hp and armor both read the board, so neither is written.
Rally RecruitKingdom of Light · Action · unknownFD-46168BA5C1
Summoning a token is out of reach, because the engine can only move cards that are already in a zone, so nothing is written. Its rp cost is the median for a action card rather than one the card states.
Ramoona The Beast PriestessForresst · Cleric · heroFD-D5F04865A4
Return target unit with half hp or less to its owners hand
Digital gameplay profile
Not marked as inferred in the release
If the target is below 50hp: return target unit to hand.
Schema
2
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Half of a unit's maximum hp is a value the engine cannot read, so the test is a fixed 50hp. Its rp cost is the median for a action card rather than one the card states.
If your opponet summons a unit while your field is clear you may reveal the top 4 cards of your deck, and summon any basic units revealed this way
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit is summoned.; Reveal the top 4 cards of your deck. If it is a basic: summon a basic card.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The engine cannot test that your field is clear, and only one revealed basic unit is summoned rather than every one. Its rp cost is the median for a reaction card rather than one the card states.
Rushed RecruitmentKingdom of Light · Reaction · basicFD-F36D3DFAC6
If your opponet summons a unit while your field is clear you may reveal the top 4 cards of your deck, and summon any basic units revealed this way
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit is summoned.; Reveal the top 4 cards of your deck. Summon 4 basic cards.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The requirement that your own field be empty is out of reach, because the engine can only test that a zone holds at least so many cards, never at most. Its rp cost is the median for a reaction card rather than one the card states.
SabotageKingdom of Light · Reaction · unknownFD-25D6E97760
When the equiped unit targets a unit to deal damage reduce targets hp by 20, and heal equiped unit by 10.
Digital gameplay profile
Not marked as inferred in the release
Reduce target unit's hp by 20. Heal target friendly unit for 10.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Attaching this to a unit is out of reach and there is no moment for the wielder dealing damage, so the drain is written as the card's own skill and heals a friendly unit rather than the wielder. Its rp cost is the median for a equip card rather than one the card states.
Deal damage equal to half this units hp to target unit.1ap
If a Blood/Sanguine unit would take damage this unit can take a portion of that damage equal to this units hp. 1ap
Passives
When this unit dies place a blood counter on target unit.
Digital gameplay profile
Not marked as inferred in the release
Deal 25dmg to target unit. 1ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Half this unit's hp cannot be read, so the damage is a flat 25; the blood counter placed when it dies and the skill that takes damage for another Blood unit are both out of reach.
Remove any number of blood counters from this unit to create a "Sanguine Soldier" whose hp is equal to 10x counters removed. 1ap
Reduce target units hp by 30+5per blood counter 1ap
Passives
When this unit is summoned you may remove any number of "Bloody Counters" from other units you control, and place them on this unit. When ever this unit takes damage place a "Bloody Counter" on it.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): Reduce target enemy's HP by 35 (ignores Def).
Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1
Implementation note from the release
Blood-counter collection and Sanguine Soldier tokens dropped; drain fixed at 35 (Extra Red row).
tribute targetted unit to engage up to 2 enemy units, and deal damage to one them equal to the sacrificed units hp
Digital gameplay profile
Not marked as inferred in the release
Play when a unit you control is targeted.; Sacrifice a card. Engage target unit. Engage target unit. Deal 50dmg to target unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Engaging up to 2 units is written as two engagements, and the damage is a fixed 50 because the engine cannot read the sacrificed unit's hp. Its rp cost is the median for a reaction card rather than one the card states.
Shaleel Avatar of The Spirit TreeForresst · Spirit/marksman · heroFD-9D08560866
When ever this unit destroys another unit summon a spirit sappling token(5def 100hp). After 2 of your turns the sappling token becomes a Spirit Archer token(50hp.deal40dmg) Shaleel gains 10def for every Sappling, and spirit archer in play
Digital gameplay profile
Not marked as inferred in the release
Deal 75dmg to target unit. 2ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The Sapling and Spirit Archer tokens, their transformation after two turns, and the 10def each grants are all tokens and board-reading values the engine has no word for.
Shield BashKingdom of Light · Reaction · unknownFD-97C0C55242
If there is 1 or more Spirit in banished: gain 1 rp.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The rp gained should count the banished Spirits, so it is fixed at 1 and only checks that at least one Spirit is banished. Its rp cost is the median for a action card rather than one the card states.
Look at one card in your opponents hand for each non-token spirit you control
Digital gameplay profile
Not marked as inferred in the release
Look at a card in their hand at random.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The number of cards scales with the non-token spirits you control, which the engine cannot read, so one card is looked at, and it is revealed at random rather than shown to you alone. Its rp cost is the median for a action card rather than one the card states.
spiked shieldKingdom of Light · Equip · unknownFD-787D3874E3
When ever a spirit unit dies heal this unit for 20hp. After 3 of your turns your may summon "Sheleel Avatar of the Spirit Tree" from your hand deck or grave on top of this card.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): This unit heals itself for 20.
Schema
1
Ruleset
mvp
Profile RP cost
3
Gameplay version
1
Implementation note from the release
Spirit-death heal trigger made an active skill; Shaleel timer handled via upgrade chain.
When ever a unit days place a counter on spirit well. You may remove 5 counters from this card to summon a unit from your grave.
Digital gameplay profile
Not marked as inferred in the release
Revive a card from your grave.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The counters are out of reach -- the engine cannot place, count or remove a counter -- so the summon is written with no cost and nothing accumulates when a unit dies. Its rp cost is the median for a territory card rather than one the card states.
When this unit takes dmg from a card your opponent controls you may have your opponent draw 1 card, and reveal it. If it is a unit summon a number of banished spirits to your side of the field equal to its base ap.If it is not a unit discard 1 card. 2ap
Passives
When this unit is summoned you may also summon a banished spirit to the field
Digital gameplay profile
Not marked as inferred in the release
Skill (2 AP): draw a card.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1
Implementation note from the release
Summoning banished spirits, the reveal, and the branch on what was revealed all dropped.
This unit gains 5def for every spirit on the field. During your opponents turn you may sacrifice another spirit so that no other spirits may be targeted this turn while this spirit remains on the field.
Digital gameplay profile
Not marked as inferred in the release
Give this unit 5 def permanently.; Deal 40dmg to target unit. 2ap
Schema
5
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The def bonus is a flat 5 instead of 5 for every spirit on the field, and sacrificing a spirit to stop spirits being targeted is not expressible.
If a spirit is destroyed by an opponents unit you may banish that spirit to summon this unit, and destroy that unit your opponent controls.
Digital gameplay profile
Not marked as inferred in the release
Deal 40dmg to target unit. 2ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The damage is a flat 40 because it cannot count the spirits in your grave, and banishing a destroyed spirit to summon this unit is a summon the engine cannot perform.
Banish up to 8 cards total from the graveyards and deal 8 times the number of cards banished dmg to target creature. If 8 cards were banished this way, and all of them were from your grave you may draw 1 card, and have your opponent discard 1 card. 2ap
Passives
When this unit is sent to the grave, your opponent must banish 2 cards from their hand or top of their deck.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: your opponent chooses: banish 2 cards from their hand; or banish the top 2 cards of their deck.; Choose one: banish 8 cards from your grave; or banish 8 cards from their grave. Deal 64dmg to target unit. 2ap
Schema
7
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The banish is fixed at eight cards and the damage at 64 because a value cannot count cards, and the draw-and-discard rider cannot test that all eight came from your grave.
When this unit is sent from your hand to the grave summon it. When this unit leaves the field banish it, and draw one card.
Digital gameplay profile
Not marked as inferred in the release
When this unit dies: banish a Squirel from your grave, draw 1 card.
Schema
3
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Summoning itself when it is sent from your hand to the grave has no moment in the engine, so only the banish and draw are written, and leaving the field is written as this unit dying.
Stoic SentinalKingdom of Light · Action · unknownFD-038F0C9267
When targeted by an enemy unit you may deal 25 dmg to that unit.1ap
Passives
You may banish 1 RedWolf, and 1 JetBlack RedWolf, from your field or grave to summon this card. If summoned this way this card gains 15def.
Digital gameplay profile
Not marked as inferred in the release
Deal 55dmg to target unit. 2ap; Deal 25dmg to target unit. 1ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The alternate summon by banishing two wolves and the 15def it would grant are outside the vocabulary, and the retaliation cannot be limited to when this unit is targeted.
Sun Gods blessingKingdom of Light · Territory · unknownFD-FD0A79FF45
When ever the equiped unit deals damage they heal for half the damage dealt.
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Attaching to a unit and healing for half the damage it dealt both need what the engine cannot express, so nothing is written. Its rp cost is the median for a equip card rather than one the card states.
Sword of LightKingdom of Light · Equip · unknownFD-93697F6937
Shuffle one "Alexia Princess of Discord" from your field or grave into yoru deck, to draw 1 card. 1ap
Passives
This unit gains +5 def for every enemy soldier unit on the field. If this unit destroys an enemy soldier heal this unit for 20 hp.
Digital gameplay profile
Not marked as inferred in the release
When this unit destroys a unit: if the target is a Soldier: heal this unit for 20.; Deal 50dmg to target unit. 2ap; Shuffle an Alexia Princess of Discord from your grave into your deck. Draw 1 card. 1ap
Schema
3
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Def scaling with the enemy soldier count needs a value the engine can read rather than write.
Engage target unit to prevent any damage it would take this turn
Digital gameplay profile
Not marked as inferred in the release
Play when a unit is targeted.; Engage target friendly unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Preventing the damage cannot be expressed, so only the engagement is written, and the moment is taken as when a unit is targeted. Its rp cost is the median for a reaction card rather than one the card states.
if you have 3 or more nymphs in your hand or on the field banish one and draw 3 cards.
Digital gameplay profile
Not marked as inferred in the release
If you control 3 or more Nymphs: banish a Nymph from your field, draw 3 cards.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Nymphs in your hand cannot be added to the count, so only the ones you control are counted. Its rp cost is the median for a action card rather than one the card states.
Thrilof The HuntForresst · Reaction · unknownFD-FED866D45E
When a unit you contrl destroys an enemy unit you may activate this card to fully unengage it.
Digital gameplay profile
Not marked as inferred in the release
Play when an enemy unit is destroyed.; Disengage target friendly unit.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
The engine cannot require that the kill was made by a unit you control, only that an enemy unit was destroyed. Its rp cost is the median for a reaction card rather than one the card states.
Sacrifice an ally, and deal damage equal to its health to target unit. If target unit dies you may look at the top 6 cards of your deck, and summon a unit of equal or lower rank to the sacrificed unit.Place the other cards on the top or bottom of your deck in any order. 2ap
Discard a "Blood/Sanguine" unit and heal this unit for an amount equal to the discarded units hp. 1ap
Passives
When this unit is summoned you may add one " Blood/Sanguine" unit from your deck to your hand.While this unit is on the field you gain 1 extra recruit point per turn.
Digital gameplay profile
Not marked as inferred in the release
Attack: 60 damage.
Skill (1 AP): Gain 1 RP.
Schema
1
Ruleset
mvp
Profile RP cost
5
Gameplay version
1
Implementation note from the release
Sacrifice-based nuke flattened to a 60 attack; RP passive made an active skill; tutor and discard-heal dropped.
Sac 2 non-spirit units to summon a spirit token(20hp) for each unit in your grave.
Digital gameplay profile
Not marked as inferred in the release
Sacrifice 2 cards.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
Only the sacrifice is written: a spirit token for each unit in your grave needs both tokens and a count read from the board, and the two units sacrificed cannot be limited to non-spirits. Its rp cost is the median for a action card rather than one the card states.
When a unit is targeted you may discard a unit to get targeted unit 60 def until the end of your next turn.
Digital gameplay profile
Not marked as inferred in the release
Play when a unit is targeted.; Discard a card. Give target friendly unit 60 def for 2 turns.
Schema
4
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
A filter cannot say the discarded card must be a unit, and "until the end of your next turn" is written as two turns. Its rp cost is the median for a reaction card rather than one the card states.
Unshakable WillKingdom of Light · Reaction · unknownFD-5D4DE0FBA6
When Varian deals dmg to a unit or takes dmg from a unit that unit becomes marked. Varion ignores the def of marked units, and when they are sent to the grave deal 35 dmg to another unit.
Digital gameplay profile
Not marked as inferred in the release
When this unit destroys a unit: deal 35dmg to a random enemy unit.; Deal 60dmg to target unit. 2ap
Schema
2
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Marking units and ignoring their def have no expression, so the 35 damage fires when Varion kills a unit instead of when a marked unit is sent to the grave.
Remove 3 warriors in your grave from the game to destroy, and remove target unit.
Digital gameplay profile
Not marked as inferred in the release
Banish 3 Warriors from your grave. Destroy target unit.
Schema
3
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The destroyed unit is not also removed from the game, because the engine cannot banish what it has destroyed. Its rp cost is the median for a action card rather than one the card states.
White Eyed Withered WitchForresst · Mage · basicFD-4D749B8C0A
Remove any number of counters from this unit to reduce target units hp by 10x counters removed. If a unit is killed this way you may summon 1 "brown eyed bewitcher" from your deck using this card1ap
Passives
When ever a spirit leaves the field place a counter on this unit.
Digital gameplay profile
Not marked as inferred in the release
Skill (1 AP): Reduce target enemy's HP by 15 (ignores Def).
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
1
Implementation note from the release
Spirit-counter scaling and bewitcher summon dropped; drain fixed at 15.
Redeuce this units hp by 20 to reactivate a spell from either plays grave(then banish said spell).
Passives
When this unit is played from hand shuffle it into your enemies deck face up/ When revealed summon this card to your sied of the field, and take the card beneath it. If its a unit send it to the grave otherwise add it to our hand. This unit gains +5 def for every turn it was in your opponents deck.
Digital gameplay profile
Not marked as inferred in the release
Give this unit 5 def permanently. When this unit is summoned: shuffle a Winfred Intellegence Agent from your hand into their deck.; Choose one: banish an Action from your grave; or banish an Action from their grave. 20hp
Schema
7
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
The def gain is a flat 5def rather than 5 for every turn spent in the opponent's deck, being revealed in their deck is not a moment the engine has so the summon and taking the card beneath it are gone, and the skill banishes an Action from either grave without reactivating it.
Summon a wolf cub token(40hp). For every 2 none token wolves on the field summon an extra wolf cub token
Digital gameplay profile
Not marked as inferred in the release
No rules yet.
Schema
1
Ruleset
mvp
Profile RP cost
2
Gameplay version
Not supplied
Implementation note from the release
The card summons tokens, and counts the wolves on the field to summon more, neither of which the engine can do. Its rp cost is the median for a action card rather than one the card states.
Upon dying this unit may posses any unit on the field with 20 or less hp(posses units are stacked under this unit as material) If this unit has 3 or more units under it you may summon Zonia(Veteran) from your hand or deck ontop of this unit.
Digital gameplay profile
Not marked as inferred in the release
Deal 20dmg to target unit. 1ap
Schema
1
Ruleset
mvp
Profile RP cost
1
Gameplay version
Not supplied
Implementation note from the release
Possessing a dying unit as stacked material, and summoning Zonia (Veteran) on top of three materials, need unit stacking the engine has no word for.
If this unit has 20 or less h and kills an enemy unit you may attach that unit to this card. Upon dying remove 2 attachments from this unit and fully revive it.
Digital gameplay profile
Not marked as inferred in the release
Deal 50dmg to target unit. 2ap
Schema
1
Ruleset
mvp
Profile RP cost
0
Gameplay version
Not supplied
Implementation note from the release
Attaching a killed unit to this card and reviving by removing two attachments needs attachments and a revive, neither of which the engine has.
Sources, corrections and reproducibility
This is a frozen text reference from the public official release manifest, not a live mirror. The latest release endpoint identified 2026.10.04-vfx-1 when checked on October 21, 2026. Card IDs and revisions are preserved for specific corrections. Source faction spellings, including “Forresst”, are retained.
The highest gameplay schema in the manifest is 7; individual profiles show their own schema. A higher schema number alone is not a guarantee of card completeness.
Reference and examples prepared by Programming Securely. For a correction, contact player support with the card ID, release ID, field and expected wording. No account is required to read, filter or download this reference; filter text is kept only in the page and is not saved.