
Unit command
Basic → Veteran → Hero
Every unit you keep alive can be promoted twice. Each rank unlocks new abilities, so the cheap footsoldier you deployed on turn one can decide the game on turn nine.
Strategic card game · Digital & physical
Command your units, spend resources you never have enough of, and break the keep before it breaks you. Every turn is a bet.

Announcement — Siege
Delayed. The new release window is the end of 2026 — digital beta first, physical cards alongside it.
“We’ve been busy with life, fine-tuning the gameplay, and putting all the pieces together. There turned out to be a lot of pieces.”
How it plays

Basic → Veteran → Hero
Every unit you keep alive can be promoted twice. Each rank unlocks new abilities, so the cheap footsoldier you deployed on turn one can decide the game on turn nine.

3 RP, then +2 each turn
You never have enough. Summoning, upgrading and casting all draw from the same pool, so every turn is a bet on what your opponent can afford to answer.

Preparation · Battle · Reaction
The reaction phase is where games are won. Hold a card back and you can answer a siege after it commits — if you kept the resources to pay for it.
Two ways to play
We took longer than we said we would. The plan itself hasn’t changed — the digital beta opens first, and the printed set follows it out the door the same year.
The full game, playable in the browser. Beta testers get in first, break the balance, and tell us exactly which unit is a mistake.
Next up
The same game in print, illustrated by hand. Built for a kitchen table, a game shop, or a tournament bracket.
In production
Beta list
One email when the beta opens, and a short note each time something real ships. No filler between now and then.