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Core engine and the first real balance pass

The turn structure, phase timing and card interaction rules are all implemented and playable end to end. It took a quarter longer than planned, which is most of where the delay came from.

The turn structure, phase timing and card interaction rules are all implemented and playable end to end. It took a quarter longer than planned, which is most of where the delay came from.

  • Preparation, battle and reaction phases fully implemented
  • Unit promotion from basic through veteran to hero
  • Resource costs rewritten after the first hundred playtests

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